IntroductionTryndamere is a very controversial champion. Low ELO say that he is OP and high ELO says he is complete crap. I wanna say Trynd is a very under rated champion and misunderstood. In this guide I will try and explain how to play Trynd as a jungler. He is a fast jungler with excellent damage output lategame, and contrary to popular belief does not have to be a glass cannon. Remember, Trynd is a pimp, the king of kings, so play like it.
21/0/9 Probably the best mastery setup on Trynd to get the most damage output and for clearing the jungle relatively fast.
Only points that I can say are optional are the points in Good Hands and Perseverence, which in my opinion the differences are negligible.
RunesThe runes I showed are not set in stone. These are the runes I prefer to jungle with because they let me do routes that otherwise I would not be able to do with more late game oriented runes.
The reason I choose only 15 armpen is pretty arbritary. You only need 12 armpen to reduce the wolves and small golems to zero armor so that is an option you could look into and substitute the other armpen marks for attack speed. The armor seals are pretty much mandatory with the new trynd and so are the attck speed glyphs.
I do not own any crit or crit damage runes so I can not tell you their effectiveness in the jungle. I am in the process of purchasing them and trying them out.
Smite is a necessity on any jungler. Please never jungle without smite. Smite allows you to clear the jungle faster, secure buffs, and secure team objectives.
Flash is currently one of the best summoners in the game. It can be used both offensively and defensively. Don't be afraid to use flash to catch up to an opponent or to flash across a wall if you're caught low and without an ult.
Passive: Battle Fury
Uses Fury, gaining 5 per hit, 10 per crit, and 10 extra per kill.Fury decays at 5 Fury per second after being out of combat for 10 seconds.Battle Fury grants up to 35% Critical Chance, depending on how full his Fury bar is
So with this new passive you have this shiny red bar under your health bar. Some people say its a nerf some people say its a buff and in my honest opinion it is a slight nerf but it also allows Trynd to be more versatile and sustained in the jungle. Scales off attack speed which is why I have a good amount of attack speed runes.
Passive: He gains 5-20/10-30/15-40/20-50/25-60 Attack Damage depending on how wounded Tryndamere is
Active: Consumes all Fury to heal Tryndamere for 30-80/40-135/50-190/60-245/70-300 depending on how much Fury was consumed
Cooldown 12 seconds
This is your bread and butter jungle spell. It increases your attack damage the lower health you have and it heals you depending on the amount of rage you have at the time you activate the spell. For this spell many Trynds like to stay low in the jungle to decrease their initial clear time but I like to spam the heal a bit more to be less susceptible to counter jungling. The wise use of this ability will let you clear camps that would otherwise seem impossible and end up with more health to be able to gank.
W: Mocking Shout
Decreases surrounding champions' physical damage by 20 / 40 / 60 / 80 / 100, and enemies with their backs turned also have their movement speed slowed by 30 / 37.5 / 45 / 52.5 / 60%. Lasts 4 seconds.
Cooldown 14 seconds
This ability is what gives Trynd good ganks. Many people underestimate this ability and say that the slow sucks and what not but don't listen to them, they are just sexually frustrated. This is probably the second best slow in the game next to Nasus' wither. Don't forget this ability also reduces opponents attack damage so use this to take less damage during a skirmish.
Tip: if you're really close to someone and they are facing you, you can spinning slash behind them and cast mocking shout as you barely pass them before they turn around. Takes some timing but helps alot in securing ganks.
E: Spinning Slash
Tryndamere spins through his enemies, dealing 100% of his Attack Damage +460/90/120/150/180 (+100% of ability power) physical damage to enemies in his path.
Passive: Slash's cooldown is reduced by 2 sec whenever Tryndamere critically strikes.
Cooldown 13/12/11/10/9 seconds
This is Trynd's gap closer and escape spell. Also reason why a lot of noobs build AP on him, please never build AP on Trynd. Anyways, you should also use this to clear the jungle faster now that it does not cost health and actually produces rage.
R: Undying Rage
Tryndamere becomes completely immune to death for 5 seconds, refusing to be reduced below 1 health. His abilities have no cost during this time and he gains 4 / 6 / 8 Bloodlust stacks.
Cooldown 130 / 115 / 100 seconds
This ult is the shits. With it you either sex up all the skanks you want or get left alone to die in you virginal misery. This is an excellent towerdive spell, an excellent bait spell, and an excellent "I just don't give a fuck I'm the fucken Barbarian King" spell. Use those 5 seconds wisely son.
Skill OrderThe recommended skilling order is not mandatory and should be flexible enough to fit your current game. I like to max out Q first in order to be more sustained in the jungle and increase my damage output. Then if I see there are possible ganks I skill up W to increase the slow percentage and allow for easier ganks. If the lanes do not lend themselves for ganks then I level up E to make my jungleing faster. Just like you never follow the same order of sex positions, you never skill up the same abilities in the same order. Only ability that I could say is set in stone is the Ultimate, always skill that shiz up whenever you can.
JunglingOk so trynd might not have a trillion paths like many of the sustained junglers but he does have more than 1 path despite what many noobs with little wieners say. Below I'll show some of the most common paths that I take when I jungle Trynd. I start all my routes with a Vampiric Scepter *** Disclaimer*** Jungleing with runes different than those which I have shown might make it impossible to complete some of these routes.
This route is pretty safe and gives you enough hp to gank after you complete double golems the first time around. If you do choose to gank level up at lvl 3. If you ganked a solo lane they should be mid lvl 2 and if you ganked a duo lane they should still be lvl 1. Note here that if you don't choose to gank you should lvl up and try to kill the small lizards at red. After you b, you should have enough money for +. Proceed to blue and either take the buff for the money plus xp, or ask one of your lanes to take it. After lvl 4 or if you already had be on the lookout for ganks whenever they present themselves. One must sex it up outside the jungle as well in order to keep ourselves satisfied. I prefer to B after I have cleared small golems the second time and then get red in order to maximize my time with the buff but it is possible to get the buff without B'ing.
http://www.youtube.com/watch?v=BHEIBWKRUgQ (Link to stonewall's video)
So this route is a little riskier just because you get really low, but it is still 100% doable. The leash at double golems helps a lot but is not necessary. Where you do need help is at blue where you are probably giving it away. I don't do this route very often but it is definitevly an option. I will only do this route if I have a really mana hungry champ near blue or if the lanes are really hard to gank. After you complete blue, I mean give it away, you will have enough money to buy + for better ganks or for faster jungleing if lanes still seem impossible to gank.
http://www.youtube.com/watch?v=VmXEnxyVcs0 (Trynd Champion Spotlight)
I will only go this route if someone on my team has and the enemy jungler is starting at blue. Smite the enemy wraith and then again on your double golem. This route allows you to purchase after you finish double golems for faster clearing and puts the enemy jungler behind. Be adviced that if the enemy jungler is any good he will try and counterjungle you to catch up so be on the lookout and call your team for help. Again as with all routes, if you see a possible gank skil up at lvl 3. After you have a point in always be on the lookout for ganks. Not much to say after the initial small camp clears all routes become practically the same.
This route is the most dangerous of all. Only do this if your team has and the enemy jungler is starting at blue. This route depends a lot on the enemy jungler because if they have a really fast jungler he might catch up to you at wraiths and most likely sex u up good :(. Anyways if the enemy jungler is someone like then feel free to try this route. Be adviced that this will always lead to the enemy jungler tying to counter jungle you, so your support must keep using his to locate him. This route will put the enemy jungler very far behind as he will only be lvl 2 and be unable to clear red buff most likely. This route requires smite at enemy golems and a smite on your big wraith. This route puts you at one creep kill away from lvl 5 so you might want to leash that from a lane or just B if you don't give a fuck cuz ur the fucken Barbarian King. Like the previous routes get for better ganks or for faster clears. I would advise in taking some because there is a very high possibility the enemy jungler will try to counter jungle you so you want to be at high hp to rape him hard like he deserves it cuz he will be under leveled.
Item BuildsSo you started out with a and now you'r working up your core. You want to get the following in any order
These 2 items and your make up your core. These 3 items allow you to be self sustained in the jungle and deal a decent amount of damage.
Now the next items will depend on how well your early-mid game went.
If your sorostitutes didn't rack in the money get
and maybe even a to try and catch up
If your sex skillz completely destroyed get
If your raping it up get the .
If you feel that you need a little more survivability get the .
If you just wanna fucken crit to spin to win more or just didnt farm up for the get a .
From here you have many options on what to build next
Now I'm a big fan of the Atmogs Combo on Trynd
Now you might say like wtf why would I pick Trynd if I'm just going to build him Tanky Dps. Well my answer to all you nonbelievers is cuz most tanky dps go more tanky than dps and really fall off in damage late game, and Trynd goes more Dps than tanky and recks shop late game while still being able to survive.
I have gotten a lot of comments on replacing the Warmomogs with a Frozen Mallet and getting yourself the
Fratmas combo, and I'm a big fan of anything frat.
You can also get yourself a
for more sustainabilty in the jungle and teamfights. I like to get this item before building other big items like .
Now where I see a lot of Trynds fail is they rush a . This item is really cost inefficient and Trynd wants to slap those sorostitues hard thats why he needs his or some type of AD boost.
I also don't like to rush an because its really fucken expensive, and is composed of 3 expensive items. This leaves you very vulnerable mid game with very little damage and survivavilty. Now you guys are like ohh you nooob gtfo is a must on Trynd. To you queers I say get laid and fuck off. Rushing only works in low ELO. I'm not saying never get it but unless ur fed as fuck and your sorostitues delivered their money don't rush it.
Possible mid game builds will look like the following
Or if you just sexed up as you pleased maybe even
Now you will be doing tons of damage and you aren't some squihsy mofo. You do shit ton of pushups so your a bulky ass motherfucker.
From here you have many options to choose from. I would advise finishing first if you haven't already.
You want more damage and don't have tons of money?
You want some damage and you do have tons of money?
You think you're too squishy?
You want a third chance at life?
Malz, Morde, WW kicking your ass?
Ok so the deal with not getting . This item is fucken OP, lifesteal, armor, and a free ward. Whats not to like? Well the problem is this item does not synergize well with Trynd. Trynd needs lots of Crit and AD so he can't waste space with pussy items like . Honestly with a and some form of AD you will clear the jungle as fast as if you had a .
Now I see a lot of Trynds get a which is stupid in my opinion. You only benefit from the and components. It is extremely expensive and takes up too much space in your inventory to build it. You can't spam your spells so the proc is wasted. Horrible item on Trynd.
I also see a lot of Trynds get . They are "OMG Phreak got it so it must be zomgepic!!!!". Na please don't. Yeah I'll agree the item itself is a pretty good item but it's a waste of space on Trynd, trust me on this one.
Mid GameSo this is the part where you got some items and more teamfights are starting to break out. If you did your job and set pressure in the lanes with tons and tons of ganks the your team should be ahead. I will leave the issue of teamfights to the teamfights chapter aka lategame.
Ok so the issue of ganking I guess fits well in early mid game. You want to rush out of the bush or wherever you fucken feel like waiting and try to reach them by just running up to them. If their backs are already faced to you, use your to slow those sorostitutes down. If they pop their summoners then feel free to use your to catch up and stick your big fucken **** in their ass. Sometimes I like to go at half health and a full rage bar to trick them into trying to kill me and then I just heal up and crit their ugly face in. Make sure to mark the targets you are going for to let your team know who your next rape victim will be, and don't be afraid to switch targets ( still marking them mid combat ) to let your team know.
So this part is really team oriented. You are a carry, but you are still obligated to buy some of these bad boys /. There are a shit ton of pictures and guides on where to use these so I'll leave it up to you to figure it out. I would recommend to ward only key spots like dragon,baron,enemy buffs, and leave the rest to your support, afterall you will be carrying his ass lategame. Be sure to always be on the lookout to rape up dragon with your team.
Team FightsSo the late game is the team fight stage. This is what seperates the boys from the men, the penut butter from the jelly, the pimps from the wanna be's. Team fighting with Trynd is actually not that hard just takes some knowledge and practice.
So the difference with my Trynd and the pussy ass full crit/damage/lifesteal Trynds with no survivavility is that I can be in the middle of shit going on and still live. You still wanna engage a little late into the fight after the massive AOE fuck fest has passed and stick to their carry's like a sticker. You have a couple options. You can early to reduce the damage output of the enemy team, or you can use to stick to the carry's. Both are good ideas but are very situational. At this point you should be able to take out anyone in the game by yourself. I would probably not use to engage and save it to retreat to a bush or something to escape some of the damage that is being dealt. When it is safe to engage again you just run in again and use your .
Now your ulti . No this does not make you tank for 5 sec, so don't try that. Use it when you are very low probably like 300-500 hp. Why I say that is very low is because mages and AD carrys late game can one shot you at the lower spectrum of that range. If the fight is going the enemy's way don't even pop it. Just get the fuck out with and save yourself. This ult just makes you tanky in a weird sort of way because you can take shit ton of punishment from those kinky sorostitudes and still dish out that sexual damage.
So to sum it up:
- be smart
- don't initiate
- bait the ulti
- use your wisely
- use as an escape not as an engage
- you can always run back into the fight
Final CommentsNot much to say here. Play like a boss, you are a boss, your the Barbarian King. You lust that blood go get it. Gank, farm, gank some more, farm some more and you will be on your way to achieving true Trynd pimp status. Also buy his new skin you can one shot anybody :P
- Fixed the problem with the stupid images not displaying
- Updated rune setup, replaced 2 ArmPen marks with 2 AS marks
- Updated rune setup, once again. I replaced an ArmPen Quint with an AS Quint to have exactly 12 ArmPen after masteries