IntroductionHello! I have been playing League of Legends for not too long, but have really gotten fond of Olaf. I have been playing him for some time now, and go positive almost every game, no matter the total outcome. He is a very potent champion in both top lane and jungle. I, however, enjoy taking him top lane more.
For starters he is a champion that does crazy amount of damage, even at lower levels, and just a few items. Also he is a very good champion to be in a situation of a 1 vs. 2 lane (you being the one). His passive allows him to be very deadly even when your health starts to go down.
Overall with the right build and items on him, he is going to be unstoppable.
Pros to Olaf:
- Has true damage ability allowing you to deal massive damage
- Has great slowing ability with his Q
- Very tanky with even a few health items
- Strong 1 vs. 2 laning ability
- Great poking potential
Cons to Olaf:
- True damage hurts him... so need to build health
- Longish cooldown on Q if you done pick up your ax
Skill OrderI max out first for the slow and good poke damage, and then max out my , and then . Taking the whenever possible of course. This is the better skill order in my opinion as it allows for good poke and slow as to allow you to get early kills and snowball super easy having just a couple of kills. This sort of build also helps in 1 vs. 2 lane as you will be able to keep your opponents at bay near your tower and allow the jungler for better gank potential. This also helps when you start to roam or even get into early teamfights as the maxed out will slow your opponent and allow your team to catch up and kill them.
This type of skill order of maxing over allows you to have much stronger pokes in lane, and allow you time to build health to not have to worry about your health while destroying people with your .
Passive: Berserker Rage
OK, so his passive makes Olaf an incredible fighter. Because of this passive, you do not need to stack attack speed on Olaf. This ability allows you to finish off fights in your favor, which otherwise could have gone badly. Also a combination of this with his , would make you swing really quick and gain health back.
His is what I max out first. This ability is great to ensure kills on opponents as they are slowed down and thus allowing you to catch up and kill them. If not that it is a great poking ability that will allow you to lane better with Olaf. As only Olaf's deals true damage, you would want to have armor penetration so that the does a lot of damage too. Also you would want to activate your whenever possible before u throw your so that you not only get a slow and health back, but also have the extra AD.
W: Vicious Strikes
This is a very good ability that will allow you to stay alive and punish your enemy. The more health that you have, the larger the AD bonus from this ability will be. Using this before your is helpful as I explained earlier. Also this ability is great for clearing minions or taking down towers. This can also be used to gain health back without returning back to the fountain.
E: Reckless Swing
This is probably one of the best abilities in the game. As it deals true damage, you do not have to worry about having armor penetration or magic pen. This is a great finisher or initiator, and with CDR you will be able to deal tons of damage as this ability will have virtually no cooldown. However I max this second to allow myself to become a bit more tanky. That way, you can stay alive while dealing massive damage.
This is a very good escape move or finisher. As this will have you running like a madman toward your enemies, you will be able to get a and off super fast. Also, as this ability has a 6 second duration you could potentially be able to get, kill, and get out if the enemy is either low enough or squishy enough. This is a great escape as it ignores any ability that would otherwise slow you down. So popping this and Flash would be a great escape.
Team FightsIf you build a tanky Olaf, you will be the tank of the team. In this position you would want to activate your , then get as many with your as possible and then charge in and start at everything in sight while your team takes them down.
However tanky you are, you are not invincible. Make sure to keep an eye on that health bar to make sure you dont die. Use in the middle of fight to make sure that you can get away at any point. Also as a good pointer, try and have the flash ready too, just in case you need that quick dash.
If you are building a more AD heavy Olaf, you should keep an eye on your health bar even more and maybe even disengage for a split second to take some pressure off of you. This is because as an AD Olaf, you will be a crucial front liner to your team. However, you want to keep enough pressure on you that they do not go for other important members of your team.
Keep spamming and at the enemy, and activating whenever possible because that will help you stay alive in the fight. Also do not forget about Olaf's passive, which will only get stronger as you start to loose health. Make sure to keep fighting as long as you can to give your team the best possibility to win the engagement.
Early GameIn the beginning Olaf isn't as tanky as late game, but then neither is the other team. With Olaf you would want to play a bit defensive, especially if you are 1 vs. 2. However, in 1 vs. 1 situation, use your best judgement, but let yourself get to lvl 4-5 so go for that first kill. This will allow you to have spell vamp and lifesteal, as well as extra AD, and having a slow on the enemy will allow you to run to them and kill them. Or at least force them back to base and out of lane.
Laning early game on Olaf is quite easy. Through the first couple of levels you should be able to poke your enemy with pretty efficiently if the ax lands. Also, if you want and the enemy is close to you, you can them. This will usually force people to back off giving you some free farm and ability to push lane and then go back for some items. Olaf's main damage comes in early mid to mid late game, while everyone is still having their builds. So if possible try and sneak a couple of kills in, but be careful.
In a 1 vs. 2 situation, I would suggest freeze the lane just in front of your tower to not allow yourself to be ganked by two enemies, and be very cautious of their positions so they don't double team you. In this situation, always try to keep yourself at a high percentage of health to make sure you do not die from their attacks.
Mid GameHis mid game is very strong because he is tanky by this point and dealing massive damage to squishies and even other tanky champions. In my opinion he was one of the strongest mid game champions in the game at the moment.
Olaf in mid game owns people even if u are just a kill or two in the lead. With this you will be able to get great items to harass enemies, and when getting into early team-fights, Olaf can be very good at front-lining due to his tankyness.
If still in lane phase at mid game, you should be able to completely harass your opponent out of lane with your and .
In this part of the game, you will be determining how the end game goes, and if you are snowballing and completely winning your lane, then push your minions forwards and go roam and help your other lanes out if they are having trouble. Or, you could completely split push your own lane, as Olaf is also very good at pushing due to his and being able to clear minion ways really fast.
However if you are behind on your CS, or the lane just isn't going well, try sticking close to your turret and farming up. Even though you may be behind in kill, if you pull ahead in CS and keep racking up that gold, you should be back even in no time.
Late GameAlthough late game Olaf is still very potent and very strong, his damage percentage will fall of as everyone completes their builds. This is okay. Just play smart with your team and be a good front-liner, taking care of the enemy team, while making sure not to die. This will allow your team to concentrate on the important member of the enemy team.
However by late game if you are not going full HP build, the couple of AD items in your build should allow you to have huge damage on your as it is the only ability that scales off of AD. Also with the Armor Penetration this damage should be very close to true damage.
MasteriesHere we have the masteries. I like to go with a tanky Olaf as you will usually become the team tank in late game. The 9 points in damage, I take to get that CDR and Armor Pen. His will become a force to be reckoned with with a good amount of armor pen.
I take these because it will allow Olaf to have a quicker cooldown on both his and his . This will allow him to put out massive damage quickly to the enemy team. The armor pen, as I have stated is to deal more damage with each of his abilities.
Even though in my item's build section I mention the more AD Olaf build, I still find that going 9/21/0 is the best way for him. It will allow you to stay tanky at all stages of the game, and with the AD build, deal massive damage.
RunesWith Olaf, the runes are pretty simple. You want to stack Armor Penetration so that your does a lot of damage. The seals you want flat armor glyphs to avoid some of that early game ganks and damage from the enemy top laner. The glyphs could go either with flat or scaling per level (your preference).
I take these because the Armor Pen is going to be really important in dealing massive damage with your . With enough armor pen. you could get it close to true damage, which will leave enemies running away. However I also find these more useful than any other simply due to the fact that Olaf has the others in his abilities, and his scales of AD, but not as much as an ADC's would. Also with his you want to be able to deal as much damage as you can, and having a tanky build with Armor Pen seems reasonable to me.
I like to take flash/ignite or ghost/ignite.
Flash/ignite allows you to be able to escape better a little bit as Olaf's Ult is like a ghost, just has no movement speed increase.
However, Ghost/Ignite is useful if you are chasing somebody and you don't want anything in your way.
Either one is a valid combination of summoner spells. I have also seen people get ghost/flash on Olaf, but I do not find that as useful. But I am not holding you to anything, go ahead and try it out for yourself and see what works best for you.