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EVELYNN
4-Evalynnnnn (JUNGLE)
by DanDinh
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2 dislikes
RUNES>
9 Greater Mark of Magic Penetration
9 Greater Seal of Armor
9 Greater Glyph of Scaling Magic Resist
3 Greater Quintessence of Ability Power

MASTERIES>
Offense (21)
Summoner's Wrath

1/1
Fury

0/4
Sorcery

3/4
Butcher

0/2
Deadliness

0/4
Blast

4/4
Destruction

0/1
Havoc

3/3
Weapon Expertise

0/1
Arcane Knowledge

1/1
Lethality

0/2
Brute Force

0/2
Mental Force

3/3
Spellsword

1/1
Frenzy

0/1
Sunder

0/3
Archmage

4/4
Executioner

1/1
Defense (9)
Summoner's Resolve

1/1
Perseverance

2/3
Durability

0/4
Tough Skin

2/2
Hardiness

2/3
Resistance

0/3
Bladed Armor

1/1
Unyielding

1/2
Relentless

0/2
Veteran's Scars

0/1
Safeguard

0/1
Block

0/1
Tenacious

0/3
Juggernaut

0/3
Defender

0/1
Legendary Armor

0/3
Good Hands

0/1
Reinforced Armor

0/1
Honor Guard

0/1
Utility (0)
Summoner's Insight

0/1
Wanderer

0/3
Meditation

0/3
Improved Recall

0/1
Scout

0/1
Mastermind

0/3
Expanded Mind

0/3
Artificer

0/2
Greed

0/4
Runic Affinity

0/1
Vampirism

0/3
Biscuiteer

0/1
Wealth

0/2
Awareness

0/4
Strength of Spirit

0/3
Explorer

0/1
Pickpocket

0/1
Intelligence

0/3
Nimble

0/1
SKILL ORDER>
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Shadow Walk (Passive)
Hate Spike X X X X X
Dark Frenzy X X X X X
Ravage X X X X X
Agony's Embrace X X X
ITEM BUILD>
Before I start getting too deep into Evelyn's starting items. I want to explain why I choose boots-of-speed+health-potion3 over hunters-machete+health-potion5. I've tried both builds and the biggest difference I've noticed between the 2 starting Build is that if I get good damage on the beginning small camp and Big Buff, I am able to gank more aggressively and convert more kills with boots and 3 potions. However, here are the pros and cons of each starting Build.

hunters-machete
Pros:
1.You get more damage therefore you clear faster, Safer.
2.You Clear Faster, so its harder to get counter jungled.
3.You have 2 extra health potions therefore you can sustain in the jungle longer and don't have to go back for much later than if you start with boots 3.


Cons:
1. You don't receive any extra damage or utility from the machete when ganking.
2. The items Machete Builds into is not part of my core item build.
3. If you want to avoid taking lots of dmg from jungle creeps you need to be kiting it. You do not need the true damage if you aren't auto attacking creeps.

boots-of-speed
Pros:
1. Allows you to get off better ganks from lvls 2-3.
2. Lets you kite jungle creeps around so you take less damage.
3. Part of your core item build

Cons:
1. You have less regeneration and kill creeps slower so you are more susceptible to getting countered at low hp.
2. You have to gank after 2 buffs 1 camp or go back.
3. If you any hp from an early counter jungle you have to go back.

1. boots-of-speed health-potion3
2. crystalline-flask
3. amplifying-tome >> kages-lucky-pick or + needlessly-large-rod >>deathfire-grasp

You can either get a kage's pick to get some farm in if you are behind or if you planning on doing some hyper aggressive camping so you can get some extra income. However, I don't build the pick into anything. I just use it for passive gold. It pays for itself after like 20 mins.

3. haunting-guise (if you think you might die to some burst) or rabadons-deathcap if you just wanna blow people up.

4. void-staff (if there are 2 more tanks with 70 + MR) or abyssal-scepter (if you are still in threat of dying to AP burst good if the enemy has sub 70 MR)

The rest is just up to you. Some people like getting zhonyas-hourglass for blocking abilities and tanking versus AD carries. I usually don't get it because I usually position myself to gibb their heavy AD dealers and build HP mr vs their casters. Also melee AD damage dealers are very kiteable.

guardian-angel is also very useful if you are the only tank. You can hard engage die res and use your W to get out when aggro swaps.

Finally if you are ROFL Stomping you can get a lich-bane for epic gibbs. You shouldn't always get a Lich Bane. It only works well when the enemy has a lot of melee damage dealers that you can kite. There's no point in getting it if you run in to auto attack and die instantly.
Introduction
Before I being getting more in depth with my Evelyn Guide. I want to say the amount of text I will be writing will not be monumental because I will be adding a video guide into this. The amount of info you will get from watching it will be much more than anything I can type.

Ok! Lets get down to business. Right now, Evelyn is probably the strongest champion in the game. Its not so much due to her being a hidden op the no one played. But more so due to the Season 3 Changes. With the amount of passive gold and kill spree gains increases champions that were required to hit critical mass mid and late game can get there much soon. Eve is a prime example of this. The moment she gets her DFG her kill potential sky rockets. So I've done the math for DFG pre and post changes and it doesn't actually do more damage than before. However, because it is a damage amplifier, when you team fight and or gank, having that debuff on an enemy will effective make any champion go down 20% faster (actually even faster than 20% because he damage is front loaded)

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Comments: 9
  • TiRom
    3 months ago
    thank you very much
  • Zeuslovespie
    5 months ago
    i know you mentioned that you are going to add videos, but i would absolutely love a video on how to properly kite, i always end up taking unessesary damage from things like wolves and buffs
  • NBAPwns
    5 months ago
    I love you. Shout me out on that stream ? :D tried the build and its amazing thanks!
  • freewilly951
    5 months ago
    Just played a game as jungle eve, went 16 - 6 - 10 and lost :\ so hard to carry a team on your back when both your mid and adc go 2 and 9
  • Jungler
    5 months ago
    Dan is there a situation where you don't take ignite with smite?
  • Rynocoty
    5 months ago
    Which boots are better? Mobility or sorc? Also when should you get em? After pick, or when you have extra gold.
  • 0nkel Sam
    6 months ago
    Works very well, you just need a good team which makes enough dmg on the buffs.
  • DeepSquad
    6 months ago
    Why are you putting points into perserverance, hardiness, and unyielding instead of 4 durability and 1 veteran scars? also, do you feel like your clear is too slow and you are way too low when you start boots 3? have you tried machete?
  • BekkelunD
    6 months ago
    I usually go for Haunting guise first, because the hp and ap early pays off for doing early dragons and tanking for your ad carry.
    But you should fix your lvling spells, since you only went up 1 in W and 9 in Q :p
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Last update: 166 days ago
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