IntroductionPantheon mid you may think this is a troll and be like WTF is this it is not he is one of the best mid i have played and basically he rules with pantheon mid i have made team surrender at 20 mins because in down the the inhib turret or Evan the inhib at 20 mins. Do not underestimate this guy as i would say mid is his best lane.
Pros for MID game :
Tanky in lane
Can wonder allot without fear especially if known hoe to play panth
Strong in early game
CONS for MID game :
Most likely jungle ganked allot
Not to good at escapes from ganks only has stun or ulty
ultimate require practice to know when to use it and the best way
Can be focused is tanky but not the most tanky champ
Cant take on a whole team he does depend on team sometimes especially if behind in items or kills
Passive: Aegis Protection: After attacking or casting spells 4 times, Pantheon will gain a shield, that will block the next Tower Shot or normal/enhanced standard attack that deals more than 40 damage to him.
Explanation:All in all a good passive give after every 4 attacks you get a shield that blocks turrets and some attack good for turret dives when in lane phase and also can help in some fights.
Q: Spear Shot: Active: Pantheon hurls his spear at an opponent dealing physical damage. If Heartseeker Strike has been leveled up once, Spear Shot will crit to deal 150% damage against opponents whose current health is below 15% of their max health.
Cost: 45 mana
Cooldown: 4 seconds
Physical Damage: 65/105/145/185/225 (+1.4 per bonus attack damage)
Critical Damage: 97.5/157.5/217.5/277.5/337.5 (+2.1 per bonus attack damage)
Explanation:My opinion pantheons best attack throws a spear and owns who you throw it at and it has a seriously low cooldown max this first for awesome damage. MAX FIRST
W: Aegis of Zeonia: Active: Pantheon leaps at an enemy and bashes the enemy with his shield, stunning them for 1 second. Pantheon will also instantly refresh his Aegis Protection.
Cost: 55 mana
Cooldown: 13/12/11/10/9 seconds
Magic Damage: 50/75/100/125/150 (+1.0 per ability power)
Explanation:Also very useful spell pantheon jumps to a champ yes literally jumps to a champ stunning them. This helps u to nuke down and also cancel a targeted player out in a team fight. MAX LAST
E: Heartseeker Strike: Passive: Pantheons autoattacks gain 100% critical strike chance against targets whose current health is below 15% of their max health.
Active: Pantheon channels for 0.75 seconds and deals 3 swift strikes in a cone in front of him. Each strike deals physical damage, and they deal double damage to champions.
Cost: 45/50/55/60/65 mana
Cooldown: 10/9/8/7/6 seconds
Physical Damage Per Strike: 13/23/33/43/53 (+0.6 per bonus attack damage)
Maximum Physical Damage: 39/69/99/129/159 (+1.8 per bonus attack damage)
Physical Damage Per Strike Versus Champions: 26/46/66/86/106 (+1.2 per bonus attack damage)
Maximum Physical Damage Versus Champions: 78/138/198/258/318 (+3.6 per bonus attack damage)
Explanation:Now for this bad boy basically he goes crazy stabbing everything in a cone in front of him in lane if used right u can use it to scare of opposition by using it on a minion in front also hitting them or good for dishing out damage to a team if used right. MAX SECOUND
R: Grand Skyfall: Active: Pantheon gathers his strength, channeling for 2 seconds and then leaps high in to the air, crashing down at the target area 1.5 seconds later. Deals magic damage to units at the center (down to 50% at the edge) and slows them by 35% for 1 second. If the channeling is cancelled, the cooldown is reduced to 10 seconds.
Cost: 125 mana
Range to Center of AoE: 5500
Radius of AoE: 1000 (estimate)
Cooldown: 150/135/120 seconds
Magic Damage: 400/700/1000 (+1.0 per ability power)
Explanation:Basically pantheon jumps and lands and does awesome damage to all around the area you can see were he will land but usually the other team don't realize if you use it correctly. best used if a lane need help jumping right on top of a fight always helps your team or Evan just getting back to your lane fast. your lanes being pushed turret is tacking damage you jump on them and you land on the minion wave clearing them out and u seriously scare your opposition with a bang. Use it when in team fights as your opening attack hang back and unleash.
What to do in lane and TeamfightsLANE PHASE :
when your in lane your a plane harassment champ use your spear Q every chance you get but make sure to knot use all your mana as you will be ganked most likely A lot. after harassing a few times I normally go for my first kill at level 3 but leading up to level 3 i use my Q alot to keep them down on health. Once level 3 its time for you to go all kill a simple W Q E will scare the shit out of your opponent an they will run don't be afraid to chase especially when your passive is active you can take a shot of the tower without having any damage to yourself but make sure knot to run to far. When there running away panth has low cooldowns so keep using your Q and W when it is active if they are running don't use E unless they are seriously low and don't forget your ignite. If your pushing and you see the jungle come behind you use your stuns soon as so they cant cc you in any way and run back to your turret panth can take a 2v1 but make sure you are high on health and basically dominating your lane if not run back to your turret there is no need to try and and kill both if you and your apposing laner are doing ok or round about the same as you most likely will die and your lane will be fed ad you will fall behind.
Remember for your lane phase don't be afraid to use your ult to get back to your lane faster just make sure its on top of a minion wave best thing a quick wipe out of minions to put some money into your back pocket. if the enemy is with the minion wave just before u land use your W to stun right after u land and then Q and E she will go seriously low and you will own her ass.
Now this can change as if you are the tank of your team (try not to be) you have to initiate the fights to do this if possible stun ADC and nuke the shit out of him if your team has any sense they will do the same after the ADC is down move to support or the AP mid (if there is one) then get the tankys on there team and you should be fine remember the W Q E combo at start. If the ADC is out of reach stun the nearest champ then move to the ADC as quick as u can. If you are the tank don't use your ult until there is a champ on the other team running away and block him off as when about to land use prime your w so u stun straight after u land then the usual combo to finish them.
If your not the team tank hang back for the team to engage then ult straight top of the whole thing when your about to land use w to stun ADC then the usual combo and the same order as above.
First GuideHey guys hope this helps you. This is my first ever attempt at a guide and it is not complete yet so leave comments what you would like to see and i am aiming to update every day. Thanks :)