IntroductionVi is the newest champion to be released. She, like most top laners, can also enter the jungle, but for this guide, I will exclusively talk about her playability as a top laner.
+Trades extremely well
+Easy to land spells
+Fairly short CD on ult
+Pushes extremely quickly
+Difficult to gank
-Long charge-up on main gapcloser
-Easy to kite when her ult is down
-Can be bursted down
-Reliant on burst damage
-Ult unreliable vs knockbacks
-Easy to dodge her Q with Flash
CommentaryUseful commentary to watch!
This page focuses on trades with the damage reduction and is excellent against all-in champions while also having additional mana regen for poking.
This page helps Vi do more damage throughout the game, but you give up some durability for that. This is the better page if you are against a tank top who only wants to farm against you, allowing you to do enough damage to kill them.
ArPen is preferred as it stacks on top of the armor penetration from , and , but your early level damage is slightly lower.
AD helps with last hitting early on and gives more damage for the early levels.
As a top laner, armor is just necessary for taking minion damage and autoattacks.
Magic Resistance (Flat)
Flat MR is necessary against any AP laners top.
Magic Resistance (Scaling)
Scaling MR is better if there is a lot of magic damage on the field, but the top laner has very little magic damage.
ArPen when combined with her and ArPen items make it an excellent choice.
AD for quints are excellent as it gives you slightly larger window to last hit with and still allows you to take ArPen for Marks for a stronger mid game.
HP is great against a top laner that wants to kill you early on. The extra HP may allow you to win that trade.
MS is an option, but gives minimum utility in an all-in fight. Not suggested, but is an option.
Ignite is necessary to finish off targets and combined with her assassin kit, it is the better summoner spell. With how unreliable her main escape is (), Flash is needed.
Exhaust works as an alternative if Vi has no potential to kill the opposing laner. The Exhaust will help her be useful in teamfights by shutting down one target for a long duration.
Passive: Blast Shield
When Vi's activated abilities damage an enemy, she gains a shield equal to 10% of her maximum health for 3 seconds. Blast shield has a 18 / 13 / 8 second cooldown.
An excellent shield that allows Vi to win trades. Be careful, as the cooldown on the passive is rather long, making Vi prone to damage when it's down.
Q: Vault Breaker
First Cast: Slows your movement speed by 15% while increasing damage and dash range over 1.25 seconds.
Second Cast: Vi dashes forward, dealing physical damage and applying Denting Blows to all enemies hit. Vi stops upon colliding with an enemy champion, knocking it back. Vault Breaker deals 75% damage to minions and monsters.
Very similar to a charge-up version of Gragas' Body Slam. This makes Vi a fairly slippery target, but the dash can be blocked. The cooldown on the spell is rather long, which makes landing the spell extremely crucial.
W: Denting Blows
Passive: Every 3rd attack on the same target deals additional physical damage equal to a percentage of the target's maximum health, reduces its armor by 20% and grants Vi bonus attack speed for 4 seconds. Denting Blows deals a maximum of 300 damage against minions and monsters.
The armor reduction combined with additional armor pen makes low armor targets fall extremely quickly.
E: Excessive Force
Active: Causes Vi's next basic attack to deal bonus physical damage to the target and enemies behind it. Vi periodically charges a new punch and can hold up to 2 charges at once.
With Excessive Force resetting Vi's attack animation, it allows you to get numerous autoattacks off quickly to proc .
Note: The AoE of Excessive Force starts from the middle of Vi and not from her fist.
R: Assault and battery
Active: Vi targets an enemy champion and chases it down, knocking it up for 1.25 seconds, dealing physical damage.
While charging, Vi is immune to crowd control and will knock aside enemies in her way, dealing 75% damage to them.
This dash follows Vi's target even if they attempt to run or Flash away.
Note: The dash grants Vi CC immunity, but you will still take damage and dying will cancel the ultimate without refunding the cooldown.
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The amount of damage and the poke that you get from maxing Excessive Force beats out the other two alternatives. Maxing that skill not only gives you incredible damage, but also provides a way for Vi to easily clear waves.
Maxing over :
The lower cooldown on the dash and the additional damage when you engage make maxing Q superior over the damage and attack speed buff from W.
Flask + Pots + Ward:
This build is ideal against strong harass or if the enemy has a strong jungler that will constantly come top. The build allows you to reach mid game with relative ease and the extra ward will keep you safe.
Cloth Armor + Pots:
This build is preferred against a strong AD bruiser that wants to all-in you. The extra armor and additional sustain will help win those kinds of trades.
Boots + Pots:
This build is when you wish to be the aggressor and know you can win trades.
The MR from Hexdrinker combined with the additional damage allows Vi to win trades and ultimately dominate the lane.
Wit's End is nice against the APs that go all-in, which will allow you to get many autoattacks off. Phage is better if they are constantly trying to kite you, as the slow will prevent that.
Against bruisers, the goal is to win trades. HP, AD, Armor Penetration and Armor are all stats that will help with that.
Phage is nice if you are in the lead and a Vamp Scepter will let you sustain back any damage you take.
Black Cleaver procs from the AoE of and the additional armor debuff that you get when combined with will reduce opponent's armor by ~40% - it's really brutal (hehe).
Late Game:/ / /
Trinity Force/Frozen Mallet:
Damage vs Utility are the trade offs here. If your team consist of mainly tanks and bruisers, then a Trinity Force would be the better option. If your team simply needs more slows and CC, Frozen Mallet will help with that.
Randuin's Omen/Guardian Angel:
Randuin's slow and teamfight utility is better than Guardian Angel is most cases for Vi. The revive from Guardian Angel simply doesn't do much for her as her weak mobility inside a teamfight means that she will simply die again without doing much damage. The extra HP from Randuin's also fits in nicely with Vi's passive and increases her survivability.
Maw of Malmortius:
This should be one of your later completions and only built if you already have a Hexdrinker.
Blade of the Ruined King/Bloodthirster:
Blade of the Ruined King gives less AD, but has the bonus passive. Unfortunately the passive only procs on autoattacks making Bloodthirster a better overall choice. However, the slow from BotRK makes chasing easier if you do not have a Phage or any other slows.
Last Whisper is not that great on Vi due to her natural armor debuff and synergy with Black Cleaver.
Quicksilver Sash -> Mercurial Scimitar:
Only build a QSS if the enemy is focusing you with negatable CCs. The Scimitar is an expensive upgrade and should only be built to round out the build.
LaningEarly on in lane, Vi is extremely weak. The cooldown on her passive is too high for her to constantly trade and this is Vi's most vulnerable stage. At this time, do not use to harass in lane as it will push the minions toward the opposing tower, opening up a huge opportunity for the enemy jungler to gank. However, if you do wish to be aggressive, you will need to play around the cooldown for and only go in when the shield is available.
At level 7, the cooldown for goes down to 13 seconds, making it very easy to take advantage of the shield. Combined with the additional damage from her , trades are very easy for her. Also, her does a decent chunk of damage and you can constantly harass with it. Be extremely careful of ganks, as you will likely push up if you are playing aggressively.
Note: To maximize the cooldown for , there is a several second window duration that allows you to use the spell and wait for the cooldown to tick. This way, you can get off three in an engagement.
Team FightsIn team fights, Vi plays much like an assassin. She is extremely prone to getting bursted down, but can take out any carry in a very short amount of time. Simply wait for CC abilities to be used before entering the fight and always aim your onto the backlines, allowing it to hit as many targets as possible while you make quick work of your victim.
Final CommentsVi is a strong top laner with many characteristics that aren't new to League of Legends. Her strengths mainly lie in her ability to take out low defense targets extremely quickly, and often without them being able to use any spells.