Introduction
Hello there I am Reist Tungrad. I am ranked but let's not focus on that, I want to focus on ADC Ezreal. Ezreal is by far my favorite ADC that can be quite rewarding with his playstyle. Some may think his Skill-Shot nature is a disadvantage and that he lacks the burst of other ADCs but trust me he's right up there with them in terms of overall power. His long range skill shots are what make him famous as he can hit an enemy at a good range with a well place Mystic Shot or an great range Trueshot Barrage.Ezreal can be a real threat in team fights due to his Ultimate as it can hit multiple enemies at once, although ADC Ezreal doesn't pack quite the punch as an AP Ezreal would with his ultimate it can still deal a decent chunk of damage. His ultimate can be used for picking off enemies, either nearby or at great range across the map, or just finishing enemies in close range that he's engaging.
In lane Ezreal can easily zone his enemies with his long range Mystic Shot. Ezreal, when played well with a great support that is also either long range or can poke and zone as well can make for a deadly lane opponent.
Masteries
I typically go 22/5/3 with all my ADCs. Getting the 3 in Wanderer from the Utility Tree provides extra mobility and the 4 in durability and 1 in Hardiness gives me increased health per level and 2 extra armor which can make a difference in early game trades.
Runes
I generally go the Greater Mark of Attack Damage x9, Greater Seal of Armor x9, Greater Seal of Scaling Magic Resist x9 along with my Quints of Scaling Attack. This gives me great early game armor for trades, scaling magic resist for late game with a decent starting attack damage bonus. The scaling attack adds a little snow ball to my build. It helps in lane early levels passively gaining attack damage against my opponent.
I avoid straight AD rune pages for my ADC as although this may give me some good power at the start I'm left more vulnerable during trades and harass as I don't have as much resistance.
Summoner Spells
![summoners/ignite.png [summoners/ignite.png]](guide/summoners/ignite.png)
![summoners/flash.png [summoners/flash.png]](guide/summoners/flash.png)
Explanation:
These two are standard on most ADCs, along with
,
, and
.I generally get
as an extra escape if my
is on cd or just isn't enough to escape a bad situation. Otherwise if you're feeling lucky or confident you can snab one of the previously mentioned summoner spells above to replace it.
Skills
Passive: Rising Spell ForceExplanation:
This is a great Passive for Ezreal. He isn't a champion that you would stack much Attack Speed onto due to his playstyle so this gives you some whenever you hit with an ability. Your
also procs this when it hits allied champions.
Q: Mystic ShotExplanation:
Ezreals bread and butter skill. Long range snipes and shots to harass the enemy. Get this at level 1 and max it first. With Sheen/Tri-Force this ability hits like a truck. It also reduces the cooldown of all abilities by one second when it hits someone, so spam away it can't hurt, unless you're out of mana.
W: Essence FluxExplanation:
I don't even take a point in this ability until I absolutely need to at level 13. This ability is near useless on Ezreal especially early game where it's just a waste of Mana. Sure it can go through minions but its short range and slow speed make it predictable and you'll make yourself vulnerable by how close you have to be to use it effectively, your enemy ADC is also ranged so you gotta be close and that's not acceptable unless you're full on engaging the enemy.
E: Arcane ShiftExplanation:
This ability is Ezreal's escape and gap closer, it also does a decent amount of damage. It's essentially a flash with a 11 to 19 second cooldown (Depending on Rank). Use it wisely because you may need it to escape a bad situation.
R: Trueshot BarrageExplanation:
The ability that makes Ezreal so feared, or is he feared? I don't know. Either way this ability is great for team fights, picking off enemies, engages in lane, clearing minions waves, stealing dragon, stealing Baron, etc. This ability can be used in a variety of ways and is what makes Ezreal so powerful. It's also spammable due it's already short cooldown and his
reducing all cooldowns by 1 second when it hits something.
Item Builds
Starting:
for all of it's useful abilities. Especially the on-hit proc that works well with your
.Boots:
![items/berserkers-greaves.png [items/berserkers-greaves.png]](guide/items/berserkers-greaves.png)
Core Items:
This is what allows Ezreal to do good amounts of damage with his Q and harass, get it early. If you can get it before Tier 2 boots go for it, I do all the time.
The item you bought at the start of the game.
10 extra damage and 10% lifesteal, builds into your
.Mid/Late Game:
Always build this after finishing your
.
This should come right after your
, never rush a
.
Great amounts of damage plus 25% crit and bonus crit damage.
for enemies with high amounts of armor, 100+. Otherwise you can try a
it's passive procs with your Q making it even more deadly, plus its lifesteal and Active are useful as well.
Attack speed, crit, movement speed, This item is pretty good. Or you can try a
for Damage, CDR, Health, and decent armor shred.Other items to consider:
builds out of a
allowing you to remove any cc or harmful debuffs if you're getting focused hard, or if the enemy team just has tons of cc/debuffs to throw around. It also has decent damage.
General all purpose resist item and gives you an extra life.
Gives extra mana and health and a 25 second ability resist cooldown. Can be useful against enemies with initiates or other harmful abilities to catch you with.
Early Game
Ezreal is a tad weak in the early game only really having his
to do any real damage and for poking. You should try focus on farming and harassing/poking misplaced enemies in lane and drive them back. Your first objective if to establish your lane presence, don't be a passive Ez that hardly ever uses his
on the enemy. Show them that you're no pushover. Spam it as much as possible especially to harass and get long range last hits on minions if need be, of course be mindful of your mana pool, a mana-less Ezreal is pretty useless.Secondly try and get your
as soon as possible, you should be around 1100-1600 gold on your first back. That's when you get
and your
.If you're having trouble in lane and getting bullied pretty hard and have been pushed out to recall, just get your
and another
if you can afford it to try and snowball. Otherwise get your
as soon as you can. I can't stress that enough.
Team Fights
It's always about positioning with Ezreal. Ezreal mainly focuses on his long range harass and shots pre-team fight to wittle them down a little bit. Once the team fight starts try and position yourself in the best possible spot to use your
to it's full potential.Try and focus their carries and or bruisers, whichever is closest. Don't go for the tank, that's what they want. Your job as the carry it take out their carries and primary damage dealers before they can take you out. Don't forget all the while the fight is raging to use your
and
(it gives attack speed bonus to allies) and not just auto-attack as many other carries do. You are based on your skill shots, USE THEM.I generally save my
during team fights unless I know we are going to win so I can chase down any fleeing enemies. Otherwise keep it available in case you need to quickly re-position yourself or to escape if the fight doesn't go in your favor.
Enemy Carries and Supports.
I have played Ezreal against many other Carries and Supports. Here is some tips against them.Easy: 1-3
Medium: 3-6
Hard: 7-9
Insane: 10
CARRIES:
5: Ashe can be a little bit of a pain, especially post-6 when she has her ult. If you get caught by that you're probably dead. Avoid being out in the open so you can avoid her Volley, so stand behind minions or out of range. She outranges you, both in attack range and with her Volley being 100 range more than your Mystic Shot, but it shouldn't be too much of a problem.
8: Caitlyn severely outranges you plus her Q goes through minions, albeit at reduced damage it still can hurt. She can zone you severely with her pesky cupcake traps and her net makes her hard to catch. Her ult is by far better and more accurate than yours, but your ult outranges hers and hers can be intercepted. Good luck.
5: You're on even footing with Corki, you have equal attack range, and you have better long range poke. Sure he's got his ult but it can only have a certain amount of charges at a time and is easily avoided. He's got a better escape than you that is much longer range so keep that in mind, it can also be used to initiate. Don't try and get in close range because his Gatling Gun will tear you to shreds. This should be a fairly even lane.
7: Equal attack range with Draven but his early game power is incredible. Don't get too close or his Spinning Axes will hurt especially since it procs his passive. Watch for his Stand Aside, it's only 50 range shorter than your Q but it goes through minions and will knock you aside and slow you allowing him and his support to get on top of you. The good things is that it's slow moving and easily avoided. His ult is also similar to yours but it can hit you twice and deals phsyical damage. This lane should be rough but manageable.
5: You slighty out range him but that's his style. Don't get too close or he will rip you to shreds with his E,Q,R Combo. He typically lanes with a
making him even more deadly with that stun. Use your range against him and you should be fine. Try laning with a long range support just as Janna or your usual, Sona.
7: Kog is a toss up. He can outrange you with his W and his ult can harass pretty well, as long as he uses it right and doesn't waste all his mana with it. Getting in close range can hurt as well due to his Caustic Spittle shreding our armor and the passive attack speed increase, not to mention his Void Ooze that can slow you. Just play passive and farm, poking when you can. You should be alright.
6: MF isn't too hard to lane against. Her passive can make her a bit harder to hit with your Q when it's up and she's moving around, but it shouldn't be too difficult. Her Double up can be dangerous when standing behind your minions so try and avoid this. Don't get caught in her ult, it can rip you apart in no time. All in all you should be okay versus MF if you play smart and don't make silly mistakes.
7: You severely outrange her so there's that, but it won't make a difference. Her Boomerang Blade is slightly shorter than your Q but it goes through minions and hit's twice so be wary of that. Don't get too close to your minions as she will be likely to use her Ricochet to bounce off of them and hit you still. Ricochet also resets her attack animation. If the Sivir is good she can absorb all your abilities with her Spell Shield, you may have to bait it out to use your ult effectively. Her Ult is a little lackluster only giving her movement and attack speed bonuses but in a fight drawn out fight it can be deadly.
6 Some Teemos do go bot whether it be AD or AP they're equally dangerous. Most Teemo's will just poke at you with their Blinding Dart and walk away with that passive movement speed from their W. Just try and keep poking and harassing him the best you can, you outrange him so use it to your advantage. Keep watch for shrooms in the bushes post-6 these can also be deadly. Don't get into extended trades with him as his poison and blind can really hurt and quickly turn the tables.
7 Early game Trist isn't so deadly but her passive range increase can really add up when it comes to harass the higher she gets. She has a great gap closer and escape with her Rocket Jump and most will use it to initiate you. Many will use this to jump on or behind you then Ult you back either towards their teammates, tower, or a wall. The passive of Explosive shot can hurt when near your minions when she gets a last hit so don't get too close to them, this can be used to zone you out. She also scales entirely off of AP, I think the only ADC that does, which may seem like a disadvantage but she's still powerful none the less. This should be a tough but manageable lane.
5 AD TFs can be dangerous but not against you. You outrange him and can harass him much easier than he can you. Watch for his Pick-A-Card: Red means AoE+Slow, Blue means large amounts of damage+ mana regen for him, and Gold means get the fuck away he's going to stun you. His Q isn't very dangerous as he will max it last and it scales off AP. Stacked Deck isn't too dangerous but is similar to Jax's ult dealing extra damage every few attacks, it also passively increases his attack speed and reduces his cooldowns. His ult can be used to catch up to you too so watch our for that. Should be an easy lane.
6 Twitch can be annoying and painful if played right. His passive hurts especially if you allow him to stack it to 5 or 6 stacks. He then can use his Expunge to deal large amounts of damage to you. His Venom Cask slow is slow moving and somewhat predictable but when he's in a bush or stealthed it can be difficult to predict, this gives him two stacks of his poison on you. His stealth can catch you by suprise but since its nerf it shouldn't be too painful, watch for his Ult it can be devastating in team fights.
6 I hardly see Urgot's around anymore but they can be a pain. As usual they will try and hit you with their Corrosive Charges and Q you all day. If you can avoid these you'll be just fine against Urgot, otherwise this should be an easy lane. Just watch our for his ult, it can be deadly if used right, especially during ganks and team fights.
6 His Q outranges yours greatly but is slow moving, predictable, and deals less damage the more targets it goes through. Blight quiver makes it so you don't want to trade with him often, just poking and harassing is better as he might get 2-3 stacks on you then hit you with his Q or E dealing even more damage. His Hail of Arrows has decent range and slows for quit a bit, making good harass to AA and hit you with his Q or his ult. His ult isn't too deadly and is easily missed at long range, which is where you should be. At close range his ult is a near guaranteed hit if right on the money. This should be a fairly even lane.
7 A fed Vayne can mean GG for you and the rest of your team. Her True Damage is quite deadly especially a Vayne with a good amount of attack speed to proc those True-Silver bolts even more often. Don't stand near walls or she'll Condemn you to one, get far away and poke at her. Her ult makes her stealth when she Tumbles making keeping track of her a bit difficult when she does so. Just farm and poke is all I have to say. Should be a tough but manageable lane.SUPPORTS:
6: A big bull that can push you around like no other. Don't get too close or out of position or he will knock you up or Head-Butt you around making you much easier to kill. Keep your distance.
7: His pull is deadly, his knockup/stun is deadly. Usually if you're pulled you're good as dead unless you can get a quick
or
off before the grab reaches you or he hits you after you get grabbed. Other than that he's pretty easy to kill, his ult can deal a good amount of damage and silence you for half a second so watch out for that. His passive isn't too annoying especially when he's low on mana.
6: Ezreal's #2 after Sona. Her long range and tornado are a pain. She has great movement speed passives and a good slow to use against you. Her ult can save her carry and knock you away. Keep watch for that, as it can even push you into their tower or enemy jungle during a gank.
8: This broken support is overpowered as hell. Her heal is decent but her shield is incredibly powerful, especially if she's stacking AP. Don't get caught out especially by her link as it can slow you down considerably making you easier to catch and kill.
7: Leona is very tanky, her passive makes it so her carry deals extra damage too you, and her Q and double stun can make quick work of you. Don't get too close or out of position your she will take advantage.
8: I don't see too many Lux's running around bot supporting but it can happen. She has incredibly long range especially with her snare. Don't get caught in it, it's similar to Morgana's and just as deadly. Her snare can set up an ult of hers or her ADC's ult, if paired with a
,
, or even another
. (What normals?!)
7: Most don't support but when he does it's annoying. He's an anti-AD tank so good luck. You can poke at him all day long but it won't do that much. His Q is good for harassing and slowing you to get killed, his Ground Slam slows your attack speed during fights and his ult is great for ganks or fights in general dealing decent damage and knocking you up.
7: Nami is pretty OP, she has a stun that knocks you up in a bubble and makes you extremely vulnerable. She has a heal that also hits you, and an attack buff for her carry that will slow and deal extra damage to you in a fight. Her ult is decent, but has extremely long range and a alright knockup and slow.
8: Not many support but those Nidalee's that do can be very spear oriented. Most, especially the ones who focus on spear chuckin', are extremely deadly. Stay behind minions and keep on the move, a well placed spear at low health can easily kill you. Also watch for her Bushwack as it deals damage and reveals you for a period of time.
6: Most Nunu's are annoying, they will Iceball you and then eat a minion to heal themselves if you retaliated. Blood Boil can constantly be spammed pretty much just making it a permanent buff. His ult is extremely dangerous so do don't get caught in it or you'll most likely wind up dead due to it's sheer power.
7: Not many support but her ball can zone extremely well. All she has to do is sit in the brush and have her ball in the middle of the lane going all over the place dealing damage to you and your minions. Her ult is deadly as it knocks you up and back towards the ball. Her shield isn't too powerful but still effective. Remember though, she is very mana intensive and moving that ball around isn't cheap for her so be aggressive.
6: Support Shen can be powerful especially if you get caught in his taunt. His Q can hit you at range and will heal anyone that hits you while the debuff is up, so it's not all too best to trade or continue taking hits with it on. His ult is powerful as it adds a shield, but most wont support to begin with.
7: Ezreal's #1 support in lane. You should typically be with a Sona or a Janna as Ezreal. She has great poke, a decent heal, movement speed buff, and an Ult that synergizes well with Ezreal's and many other carries.
5 Taric isn't hard to go against. He's melee, has a stun and a good heal. Just don't get close and you'll be fine.
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