Darius' basic attacks and damaging abilities cause enemies to bleed for 12 / 15 / 18 / 21 / 24 / 27 / 30 / 33 / 36 (+ 30% Bonus AD) magic damage over 5 seconds, stacking up to 5 times.
Darius gains 5% movement speed for each bleeding enemy champion.
Active: Darius deals physical damage to all nearby enemies in a circle around him. Champions in the outer half of the ability are struck by the blade, taking 50% additional damage.
Cost: 40 mana
Radius of Shaft: 270
Radius of Blade: 155
Cooldown: 9/8/7/6/5 seconds
Physical Damage: 70/105/140/175/210 (+0.7 per bonus attack damage)
Maximum Physical Damage: 105/157.5/210/262.5/315 (+1.05 per bonus attack damage)
Active: Darius next basic attack deals additional damage and slows the targets movement and attack speed for 2 seconds.Crippling Strikes base cooldown is reduced by 1 second for each stack of Hemorrhage on the target.
Cooldown: 8 seconds
Cost: 30/35/40/45/50 mana
Total Physical Damage: 120/140/160/180/200 %
Slow: 20/25/30/35/40 %
Passive: Darius gains armor penetration.
Active: Darius pulls in all enemies in front of him.
Cost: 45 mana
Armor Penetration: 5/10/15/20/25 %
Active: Darius leaps to target enemy champion and strikes a lethal blow, dealing true damage. For each stack of Hemorrhage on the target, Noxian Guillotine deals an additional 20% damage.The cooldown is refreshed if Noxian Guillotine kills the target.
Cost: 100 mana
True Damage: 160/250/340 (+0.75 per bonus attack damage)
Maximum True Damage: 320/500/680 (+1.5 per bonus attack damage)