Skill Order/ComboAt lvl 3 you should star with for the of taking magic resist, then , dashing towards him for the killing with and .
Ryze countersCassiopeia is extremely good against ryze, her spells can stun, poison, and take a really big amount of damage in a second. The only good thing is that cassio is not very much picked. So in most games you will be safe.
AHHHH anivia. the problem with anivia is that all players forgot the egg and they just enter like crazy into suicide mode
making them die and anivia looses her egg, but continues alive.
For me zyra is the most conter of them all. She will stun you with that will make you attacks out of reach, but she as reach to cast all her spells.
are counters too so you have to play safe just be in your lane farming, and when the time comes for a jungler to gank you most go and get the kill.
Ryze is Strong againstdoesn t stan a chance.
your will put her in a posicion with no range for spells.
because ryze as not much ability power, veigar ulti doesn`t take much life.
are also pretty weak against ryze.
Passive: Arcane Mastery
When Ryze casts a spell, all other spells have their cooldown reduced by 1 second.
one of the best passives you can have. Try to use this in your advantage by making the combos I will teache in the next chapter.
Passive: Ryze gains cooldown reduction.
Active: Ryze throws a charge of pure energy at an enemy unit, dealing magic damage.
Cost: 60/65/70/75/80 mana
Cooldown: 3.5 seconds
Projectile speed: 1400
Cooldown Reduction: 2/4/6/8/10 %
Magic Damage: 60/85/110/135/160/(+0.4 per ability power)/ (+6% of max mana)
this is the power that will take most of the damage.
W: Rune Prison
Active: Ryze snares an enemy unit, preventing movement and dealing magic damage.
Cooldown: 14 seconds
Cost: 80/90/100/110/120 mana
Duration: 0.75/1/1.25/1.5/1.75 seconds
Magic Damage: 60/95/130/165/200/(+0.6 per ability power)/ (+4.5% of max mana)
this will imobilize your oponnent, it s very good to stop your opponents, if you cast one in your opponent you most come next to him so he cant go very far.
E: Spell Flux
Active: Ryze unleashes a bouncing orb of magical power which bounces to enemy units or himself, up to 5 times (for total of 6 hits). Each bounce deals magic damage and reduces the targets magic resistance for 5 seconds. If the orb bounces to Ryze himself, it will not decrease his magic resistance or deal damage.
Cooldown: 14 seconds
Bounce Radius: 400
Cost: 80/90/100/110/120 mana
Magic Damage: 50/70/90/110/130/(+0.35 per ability power)/ (+1% of max mana)
Magic Resist Reduction: 12/15/18/21/24
you should make this spell first because of the magic resist reduction.
R: Desperate Power
Active: Ryze becomes supercharged, gaining spell vamp, movement speed and causing his spells to deal 50% AoE damage.
Cooldown: 70/60/50 seconds
Spell Vamp: 15/20/25 %
Movement Speed: 35/45/55
Duration: 5/6/7 seconds
Now you most use this spell first in all team fights because of is 50% AoE damage. That means that your spells take damage to the championes that are near to the opponent you attacked.
TipsRyze can use himself as a conduit for his Spell Flux ability if there are no additional enemies to bounce the spell off of.
Using Ryze's ultimate to farm creeps can lead to a large gold advantage.
this tips are good because with the passive you will have our ulti back in no time.
There are many on Runeterra who are attracted to the study of magic or, in recent times, the emerging field of techmaturgy. For most, pursuit of such knowledge is formalized in a college or university. The halls of traditional study were never for Ryze, however, who felt a more raw and primal connection to the magic of Runeterra than those who tried to teach him. He struck out on his own as a young man to discover what already called to him. Ryze traveled the world, seeking the wisdom of powerful hermits, witches, and shamans - anyone who had something to share beyond what was taught in the city-states of Valoran. When he had learned all he could from these fonts of wisdom, Ryze turned to seek the lost, forgotten, and forbidden knowledge in the world, delving into mystical worlds where others feared to tread.
Ryze's tireless searching for magical knowledge led him to an ancient form of spellcraft known as thorn magic. This art required Ryze to tattoo spells on his body, permanently infusing his being with vast arcane power and finally fulfilling his need to bond with the mystical energies of Runeterra. His travels also led him to uncover the giant indestructible scroll he now carries on his back - the purpose of the inscribed spell remains a secret only Ryze knows. He claims it is an abomination - something that he must safeguard from the world. This has piqued the curiosity of many, though no one is sure how to separate the scroll from Ryze, or if it is possible to overcome the rogue mage to do so. Since then, Ryze has joined the League of Legends to study the magical creatures and powerful will-workers that fight there, in order to complete his exploration of mystical Runeterra.
''Ryze is no longer just a mage - he has become a creature of magic itself.''
-- High Councilor Heywan Relivash