Runes, Masteries and Summoners.Lets start with my runes, shall we? Attack speed and a bit of armor penetration, I personally like to run magic resist per level glyphs. But with the AS you will be able to jungle very fast early on and having that extra AS is nice for ganking and getting in quick and killing that carry. It is your call on your Marks, I personally like to start with tons of AS but the Armor Penetration will do you fine as well. I personally think that hp quints are a bit of a waste, once you get good with him you won't be taking too much damage from the jungle. And in the mid and late game 10 armor penetration will be better than 76 health. I suggest you hop into a custom game and practice your jungle route once or twice. If you are finishing your route with hardly any health grab some health quints.
My masteries: I'm sure the question on your mind is, why not 21 in offensive? Because Havoc only increases your base damage. I personally would rather have lizard buff longer (15%=25seconds longer)than have 5% of Shaco's base damage. You may be thinking that 25 seconds doesn't mean much, but in the jungle most of everything is based on timers. Also this allows you to do your job better as the ganker. As for the rest... I don't play Shaco with much crit chance so lethality is out, and the archaic knowledge gives you a little more damage on and .
I have been going 16/3/11 recently and I love the results, it is your call, here is my tree:
The thing I like about this method is you get that extra armor so jungling is way easier and the greed mastery will generate a good amount of free gold during the game. I am thinking about starting with boots or even a longsword and seeing how much better my level 3 ganks are, check later for my results.
My summoner spells... ALWAYS take on a jungler, just because you can jungle without it doesn't mean you should. It makes you jungle so much faster and that is very important, you must keep up with your duo lane. As for , that is a personal preference... If you think you will be okay without ghost try , or . The idea you want to carry with is, in kill carry then out. gives you that extra nuke damage and is very effective on champions like Dr. Mundo. gives you that extra slow and is helpful if the enemy team has a lot of Area of Effect damage(Kennen, Fiddlesticks). Note: Shaco's worse enemy is AoE damage.
Shaco deals 25% bonus damage when striking a unit from behind.
Explanation:This is the skill that makes Shaco a beast. Think of it this way, it makes your B.F. Sword hit for about 63 damage. It changes his base damage at level one to 65. It is a great passive
Shaco instantly stealths for 4 seconds, and teleports to target nearby location. If he attacks while stealthed, the attack is guaranteed to crit for 40 / 60 / 80 / 100 / 120% bonus damage.
Cost 90 / 80 / 70 / 60 / 50mana
Explanation:This is the skill that makes Shaco terrifying. It gives him ridiculous mobility with a teleport and stealth and it gives Shaco a nuke if you hit them from behind. It is fun to grab an and and melt their carry with one skill. Also it is very handy to deceive while a particle stun is on its way to you. The stun will hit you buy while you are stunned the enemies can't do any damage to you because of stealth.
W: Jack In The Box
Shaco creates a Jack in the Box at the target location. It will Stealth after 2 seconds, and pop out when an enemy comes near, fearing nearby enemies for 0.5 / 0.75 / 1 / 1.25 / 1.5 seconds and attacking them.
It deals 35 / 55 / 75 / 95 / 115 (+25% of ability power) damage, and lasts 90 seconds while stealthed or 5 seconds while firing. Casting Jack In The Box does not break stealth.
Cost 50 / 55 / 60 / 65 / 70mana
Explanation:This makes Shaco a Map Jesus... And more. The damage is really only useful early game. But it has so much utility. You can ward and fear with it. When you are being chased it will save your hind so many times you might begin to think it is OP, it gives Shaco another net to make him unkillable. It also gives you an edge in any solo. It practically gives you a 2 second stun.
E: Two-Shiv Poison
Passive: While Two-Shiv Poison is ready to cast: Shaco's attacks poison his target, reducing their movement speed and chance to hit by 20/22.5/25/27.5/30% for 2 seconds.
Active: Deals half weapon damage + 40/80/120/160/200 (+100% of ability power) Damage to target enemy, and poisons them for 3 seconds.
Cost 50 / 55 / 60 / 65 / 70mana
Explanation:This makes Shaco a Nuke. Since it scales with your AD you will be doing ridiculous damage with it. Not only that but it slows your target. Also it has a chance to blind minions which makes jungling even more of a breeze for Shaco.
Shaco creates an illusion of himself nearby, which deals 75% of Shaco's damage and receives 150% increased damage. (Deals half damage to turrets.) On death, the illusion deals 300 / 450 / 600 (+100% of ability power) magic damage to nearby enemies.
Lasts up to 30 seconds.
Cooldown 105 / 90 / 75seconds
Explanation:This skill makes Shaco win games. There are so many uses for a clone. You can tank dragon and get out unharmed. You can dodge any particle (Ashe Arrow for example) if timed right. You can bait enemy ults with it. All this and on a low cool down. Remember his clone does significant damage when destroyed too, especially early game.
Item BuildWhen I play Shaco I center a lot of it around having dragon/jungle control. satisfies this and then some. It makes jungling easier by giving you a 20% chance to hit minions for 500 and gives you decent life steal and gives you armor.
are a personal preference. If the enemy team has lots of hard crowd control then you better have . The allows me to get to the jungle camps faster and it makes for easier positioning on your ganks. It also helps you get away, being faster than everyone has advantages.
is your first big damage item. It gives you more armor, some AS and some AD, remember since you have attack speed runes get the then the then save to buy the item outright.
As for the other six items I suggested:
works really well with Shaco's , it only boosts your base but it still gives you tons of extra damage.
because if the enemy team is a tiny bit smart they will try to focus you.
because it will increase your damage by a shit-ton. It also indirectly gives you survivability with the lifesteal. And, because you are Shaco you are getting out of a lot of bad situations with and you can keep your snowballed.
I strongly suggest you use and together, because the PD will make you crit more which makes better use of IE's passive.
is an item you get when enemy team is smart and focuses you. Gives you more survivability and you can be confident that anyone you focus won't escape with the passive. I can see a being used here instead, your call.
I say in your core build that you should get a . Truthfully you need to ALWAYS keep an eye on the enemy team. You may consider getting a instead, it is an amazing item on Shaco and it will be a better item to take if the enemy team isn't stacking health and is getting more armor.
So you want to be a jungler?Shaco can start where ever he wants when he jungles, I personally like to go to Blue Buff first. In my experience I have learned how to do Blue Buff without using a pot, but your first few times you should use the pot until you are confident. The way I set it up is with five . The first is to go right where golem spawns and the other three go out a bit. The key to jungling with Shaco is to make use of his passive() so you clear the jungle as fast as possible while not taking much damage. This will take a bit of playing to master but it separates the greats from the goods. Below is a screenshot of how I set up golem.
Once Golem spawns let your pop on him then go hit golem a couple times while he is focused on the . When it dies walk back to the nest of three and then he will focus on them, right when they pop lay your fifth box down right behind golem. Remember, try to stay at his back to maximize you damage.
After Golem I follow these steps:
1. Clear wolf camp
2. Set in front of Red Buff
3. Go kill one red wraith
4. Lay another in front of Red Buff
5. Go kill the other two red wraiths
6. Lay third , wait a few seconds then start Red Buff
Be sure that when you do Red Buff you have a bit over 3/4s health at least. Once your comes off cooldown again lay it behind Lizard.
After you get Red Buff you should turn level three and you will now have Shaco's , and . At this point you want to try to gank, but double check and make sure you will have enough health. Typically you want to gank bottom because it is right there, but anywhere works. Remember when you gank you don't HAVE to get a kill, sometimes sneezing on the lane helps your teammates a lot.
Typically there are two ways to gank a lane. Mark target with ping, in and attack, lay , then auto attack and them to death. Or you can run into the middle of the lane, lay the then at them, this will make it so running straight back is difficult for the enemies but it takes a lot of skill and coordination to pull off. You could also take a douchey approach at the gank. to the lane bushes, set a nest of (Don't go more than three). Then have your team push your enemies into those boxes or and begin killing them, when they run back through the bush they get feared. It is very important to hit enemies from behind when you gank. If you can constantly be hitting your enemies in the back then you can gank anyone with your amazing damage with no problem at all.
If no gank is available or you fail, go get the blue wraith or get big golems, and go back at 700 for .
After ganks you want to try to push while the enemy is leaving that lane vacant.
Also as the jungler be on your toes. Keep an eye on your map and be ready to help your teammates in any way possible. If your teammates die in lane hop in that lane and get that experience and gold, no one else is using it. Also as the jungler you are going to be partially responsible for the three lane's turrets, try to keep them up as long as possible. But on that same note after you gank a lane, farm it a bit and help push it, done right you can take huge chunks out of a turrets health or even get the turret.
I have heard many people say that starting at red is better. But they have no idea why. If you start at red first I suggest you take ReginaId's method, but there is a reason you start red first. When you start at red first it allows you to play a lot more aggressively. You can gank right after you get it, it is actually pretty awesome and can get you a fast feed. Starting at Golem, however, is more defensive. I personally like to have both buffs and Shaco's three main skills before I gank.
Regi's fabulously famous jungle route:
1. Buy your things and get to golems, place two boxes, be sure to be there around 35 seconds
2. Place two or three boxes at lizard
3. When neutrals spawn smite the Blue Wraith.
4. Hurry down to golems and kill them, be sure to place boxes behind them maximizing
5. Go to Lizard and kill him, remember the passive.
From here you have options, you can go up to blue buff and kill it (smite should be up soon). Or you can go to wolves or to wraiths or you could even try for a gank.
Crash Course on Counter Jungling and DragonYou will notice in the build I bought three wards at the beginning. You will want to keep the enemy Blue Buff, Red Buff and Dragon warded. Once you get you only have to buy one or two .
Shaco is in my opinion the best counter jungler. If you have sight on the enemy getting a buff it is easy to over and get a kill and a buff. And as the jungler it is your duty to keep that dragon warded, it will win you the game.
I can solo dragon once I get my (around eight minutes), just have your tank it and lay on cooldown. It always helps to have someone from bot to come up and assist you.
Notice how I have JitB set up around dragon, don't go waiting an extra 30 seconds to do dragon to set those up, they are nice to have around so that you know if you are going to get ganked. Ideally you want sight on river and entrance to enemy jungle or behind dragon, depending on which team you are on.
Dragon respawns six minutes after you kill him. I advise you to say the next dragon time in chat, it will help you tons because you don't have to remember the number and it will inform your teammates. For example I go to kill dragon at eight minutes I would then say 14:00 in chat.
Note: Red Buff and Blue Buff take five minutes to respawn after death. The rest are between 90 and 100 seconds. So, when you go to take the enemies buffs leave one little lizard to screw up their buff timers
Also when you counter jungle it is wise to steal the enemies neutral monsters. You can go to the enemy jungle and clear the wraith camp in no time. This will take experience and gold away from the enemy jungler and give you an edge. I suggest anytime you go to steal buffs or camps from the enemy jungle you hold your . You never know what could happen over there so keep your "Oh-shit" button ready.
Your Role in the Game.The most important thing you will need to be a good Shaco is patience. You need to wait until the enemy's carry gets out of position or your team initiates. Try to get in and get the priority focus, usually supports then carries.
Remember you have and it can be used as a 90 second ward. When you spot a teammate running from the enemies lay a trap in his possible escape path. The fear on your boxes can save a teammate's life on the run.
Try using your to initiate. I have baited many ultimates with my clone(people are stupid). And once that ult is down it is easier to attack them, or hopefully your tank can find an opening while your clone is jacking around. To move your clone hold Alt and right click, if you right click a champion he will chase it. Also, remember you can dodge things with your ult, if you see an incoming Ashe arrow, tap and dodge that stun, takes a bit of timing but you get the hang of it fast.
Shaco has a very strong early ganking game and a strong mid-game as well. However, he has issues in the late game. Of course, like any champion, he can snowball hard into late game and still melt face. But, if you don't snowball into late game then you can still help the team a great deal.
Always in team fights you want to get that support or carry out of the fight. If you can in and get that ranged carry to withdraw from the fight and force the enemy team to basically 4v4 without their ranged carry then you have done a great job. To do this you do not have to kill that target, just force them to go away while your team fights. What is most ideal is to go in, scare the carry away then turn around and help your team kill the other four, but you must keep your eye out for that carry in case he/she comes back.
Another thing that will help your team is hard pushes. Shaco will be able to farm very fast with and AS runes. This means you have great pushing power. You also have those 90 second wards to help you push and prevent ganks (always keep up).
In Conclusion...People say Shaco is next to worthless after Riot nerfed him to the ground. I disagree, play him correctly and your enemies will be begging Riot for another Shaco nerf. Shaco is a jack of all trades. I think when Riot layed him out they thought they would give us a bit of everything. Think of his skills:
A teleport and a stealth - + / stealth.
A fear and a ward - Fear + Shroom
A light nuke and a slow - 's Mystic Shot + shout.
A clone that explodes - An instant ult.
(Which reminds me, avoid playing Shaco if the enemy team has a . He is going to counter you so hard, the enemies will always know where you are. You will think you away with 100 health then cry as you hit a shroom. You will be blinded and do no damage. And he will run fast and you will never catch him.)
His early and mid game are when he is the best, take advantage of that. I personally never have issues with his late game, he is a strong champion if played correctly. And if there is one thing you learn from this guide about Shaco, make it be this: Hit enemies from behind, abuse his passive as much as possible.
Feel free to comment, I accept them and appreciate them.