Who's that champion? It's... FUCK GUYS RUN, IT'S SINGED, HE'S COMING FOR US, HE'S GRABBING AT MY ASS- *whoop* *thud* -SAVE ME... NO NO RETREAT, JUST SAVE YOURSEL- *gurgle* -HUUUH- *dead*
Singed is a mobile tank who excels at farming and teamfighting. Your goal is to farm up, become super tanky, apply constant lane pressure, and crush your enemies in team fights. If your team gets off to a bad start, you can keep farming to catch up, then look for opportunities to engage in favorable fights.
RunesTheRainMan and Dyrus use similar runes. Smart people make smart choices.
- Move speed quints because you want to run everywhere and farm, catch up to people, run away from people, and spread a huge poison cloud everywhere.
- MPen reds because you deal magic damage.
- Flat armor yellows so you can take some hurt in lane. Dodge is still a VERY good stat, but its much less appealing after nimbleness has been removed.
- Flat MR because you're a tank and because dragon fights can start before level 10. You're mid-late game is strong already, so might as well give your early game some extra padding.
- With the new masteries, you should still go into the defense and utility trees to pick up bonus movement speed.
- Expanded mind still turns your mana into health.
- Teleport since you can split push.
- No buff duration because you should leave buffs to others, and your time is better spent farming lanes and small camps quickly anyway.
Passive: Empowered Bulwark
Increases Singed's health by .25 for each mana point he has.
Singed's passive grants him some bonus HP for his mana, giving you extra incentive to build mana items like .
Q: Poison Trail
Toggle: Singed lays a poisonous trail which deals 22 / 34 / 46 / 58 / 70 (+30% of ability power) magic damage per second.
Cost 13mana per second
Singed's main source of damage. Use it to farm everywhere.
During laning phase, you can conserve mana by toggling it on and off for one second and letting out a small puff of poison. Your small cloud will persist for ~3 seconds, long enough to poison a minion wave that walks in a straight line through it.
Combined with Rylai's slow, chasing Singed becomes very painful. During team fights, the slow also helps your squishies kite enemies who get past you.
W: Mega Adhesive
Singed throws a vial of mega adhesive on the ground causing all enemies who touch it to be slowed by 35 / 45 / 55 / 65 / 75% for 5 seconds.
Cost 80 / 90 / 100 / 110 / 120mana
Maxed out, a long-range 75% AOE slow that can block off entire pathways in the jungle is just fucking annoying. Nobody wants to walk through this shit.
You should toss it early to catch enemies or protect your squishy teammates.
Singed flings an enemy over his shoulder, dealing 100 / 150 / 200 / 250 / 300 (+100% of ability power) magic damage and slowing the enemy when they land.
Cost 100 / 110 / 120 / 130 / 140mana
Its amusing just how threatening your fling is to enemy squishies. Positioning is very important in team fights, and you're exactly one of those champions who tries to force enemies into a position they don't want to be in (ooh la la). Whoever you fling will be further CCed when they land in your poison cloud with Rylai's slow.
Volibear + Singed duo lane can lead to some hilarious ganks by your jungle.
Don't fling an enemy to safety.
Don't fling an enemy just because its not on CD. Hold on to it until you can make a decent fling that will actually help your team.
R: Insanity Potion
Singed drinks a potent brew of chemicals, granting him ability power, armor, movement speed, and regeneration per 5 for 25 seconds. As of now, it also gives magic resist and crowd control reduction(10%/20%/30%)(Thanks, TheRainMan)
This is basically a steroid that transforms you from Dr. Jeckyll into a frickin' monster like Mr. Hyde mid game, especially if you've already completed part of your build and have a level advantage from farming top's gold and experience.
Pop it if you need it to get out of a gank, or run faster so you can catch someone.
Pop it at the beginning of team fights.
Its okay to pop it during laning phase for a tiny bit of HP regen if you need to stay in a lane for a bit longer, since its on a short CD.
Skill OrderPrioritize and , then get either or .
Put 1 point in fling at LV1 for the immediate utility it can give to LV1 team fights.
Put 1 point in glue at LV4 for escaping ganks or catching people.
Maxing out VS. , Utility VS. Damage
TheRainMan maxes out first.
Dyrus says "W/E is user preference, no real order."
Dyrus says "W/E is user preference, no real order."
Maxing out the slow on your glue first is the sensible choice. It's a long-range, small AOE slow - very nifty. Can't go wrong with this route.
Sometimes I mix it up and put a couple points into fling for more damage. I do this when I get parts of Rylai's like right after finishing my (aka I've been doing well and think I can get away with tanking with just my massive HP and level advantage during early-mid game). Since I have a and , my leveled up fling with its 1.0 AP ratio turns into a sizable nuke. In some situations, this makes towerdiving and killing your opponent a bit more possible.
Lets you split push a lane when both teams are dancing around dragon or baron. Since Singed is tanky, he won't get blown up if he teleports right into the middle of a fight (for example, on top of a dragon ward).
Your + + + make you FAST. This allows you to freely move around in team fights, keeping enemy carries at bay or the enemy front line off your own carries, and even make SONIC RAINBOOMS *lie*.
is mandatory IMO. If you don't want to use , you can take ,,.
- Singed is so fast and slows the enemy so much that escaping from or catching up to enemies should not be too difficult. But if they can perma-slow you, makes you impossible to catch. Get to a wall and flash over it, or flash early before they can pin you down. As for using flash/fling to make a surprise initiation on an enemy who is out of position, I find that gimmicky. Credit to TheRainMan again, because I agree with his views on this. Fling has a very small range, so if you miscalculate your flash range, don't fling ASAP, or your target sidesteps, you may fling him at an odd angle or even not at all. Then not only will you have wasted a summoner spell, you will be out of position, which may bait your team into a poor engagement or force you to blow all your other CDs to get away. Even if you flash/fling flawlessly, your team may be just as surprised as the enemy team, and may not react in time to CC your target immediately. However, if you've gotten a good grasp of it and can pull it off consistently, you can do it.
- Take if your team needs it. Like flash, its another fucking get-out-of-jail-free card that can be used offensively or defensively. In team fights, just run up to their AD carry and exhaust him.
- Take if your team REALLY needs a healing debuff. But don't expect your lane opponent to be stupid enough to die to a Singed without a gank.
- May give you a little more edge against unfavorable lane opponents.
Get this if it gives you enough regen to sustain you in lane until you can buy (715g) on your first trip back. GP5 is good for passive farming lanes (vs. Nasus, Cho, etc.)
Your passive gives you 50 HP from the mana. Get this if you plan to rush an early . You should buy (925g) or even (1275g) on your first trip back. If you do poorly and have to b without 925g, just buy and some for now. Its okay to expend your teleport a bit early if dragon fights won't start for a while.
Get these if your lane opponent harasses you with AD. gives you armor, HP, and HP regen. lets you withstand against real hard harassment. You can sell later on or build it into ,,,.
Always buy whenever you can so you can stay in lane and farm safely.
That's it. You HAVE to get that , then rush a or keep it and finish it into a later on. I may get and first if I'm in a farming lane, but then I go for . If you rush and finish your by 11-13 min, it means you're far, far ahead; 15-17 min is normal, and means you're doing alright; ~20 mins means you've really had a rough time.
Besides that, is another item I'm always itching to build. But I won't to label it a "core" item because I don't want to mislead people into rushing it right after . I may just get a and delay finishing it, especially if I have to go tankier for my team first, or if the enemy team isn't easily kited (not a lot of melee).
Merc treads for CC reduction/MR so you're hard to catch. Ninja tabi against auto-attackers, AD.
From here, you can diverge and build any sort of tanky Singed build against their team comp.
I generally finish my , then get level 2 boots, followed by and or for some tankiness. Then I finish or or , and end with a 6th item of my choice.
I'm not a big fan of on Singed. You can't finish it off if you still want to get catalyst procs (rushing it is dumb anyway). Also, Singed can already be quite tanky with . is more useful for squishies who get instagibbed by CC or nukes, both of which Singed would gladly absorb for his carries.
gives Singed some AP, and the extra mana gives you HP because of your passive. It also keeps giving you catalyst procs.
I only build if their nukes can hurt me a lot, or if they have HP spells/items like Malzahar's pool or that make stacking HP unattractive, or if I have nothing else to build my extra into after I already have my .
If you're trying to stack MR, you can also try buying a 2nd . You don't get the 0.35% HP regen/second, but you do get more MR, more move speed, and a bit of HP regen.
Get if you're facing against 2+ auto-attackers (= all AD carries, Tryndamere, Udyr, etc.)
In some cases get if for some absurd reason they have a lot of melee. Randuin's slow may seem like a waste because it doesn't stack with Rylai's slow, but its not that bad. In team fights, you can run between the enemy team's lines and use immediately to slow people who aren't even in your poison yet. This burst of slow and reduced attack speed makes it easier to manipulate their team afterwards, helping your team decide the flow of the fight.
If the enemy AD is able to shred through you, invest in a .
Paying 800g for the burn is meh. Its usually used as an HP item that helps tanks like Shen, Amumu, and Malphite clear lanes. But Singed can get HP from elsewhere, and he doesn't stand still when he farms. So its only okay on Singed, not spectacular. You can run next to enemies and burn them for more damage, but the item doesn't offer other utility like Frozen Heart or Randuin's Omen, so I usually don't build it.
A luxury item. I usually get another tanky item instead of this, but if I feel that I'm already tanky enough, I get this for fun. You can replace this with another item that will help you or your team out more if you don't want to waste 15% CDR.
Come late-late game, your will still give you enough AP to make a sizable dent on a squishy's HP, but it will only tickle bruisers and tanks. You can consider buying this if you feel that you are already tanky enough.
Some other possibilities to consider. Warmog's is only suggested for fun if your team is so far ahead that you want to run around with 4.9k health and make your enemies taste despair.
Team FightsIn every team fight, you can mentally divide each team into two lines - a front line and a squishy line. Sort of like football.
- The front line has linemen... tanks, bruisers, and assassins who want to either dive on the other team's squishies and rip them to shreds, or act as a meatshield for their own squishies, soaking up damage, CC, and CCing whoever tries to get behind them.
- The squishy line has ranged carries, AP, and support who want to unload as much damage as they can or support at a safe distance behind their front line.
Sometimes, the squishy lines can't reach each other unless they put themselves at a not-safe distance from the enemy's entire team - which they don't want to do. So what happens is that these teams trade front lines. As one team's front line falls, their squishy line becomes more accessible and vulnerable. So fuck all the dimwits who whine, "OMG, WHY FOCUS THE TANKS, GET THE CARRY". Of course everybody wants to instagib the carries. But sometimes you just can't.
THE GAME PLAN
Alright, so let's make the most out of Singed's utility in team fights. Regardless of whether you are initiating or getting initiated on, just stick to the plan!
- Now, you should be standing along with your front line. First of all, make sure poison is on, or else you'll realize what a retard you actually are halfway through the team fight *experiences flash back*. Pop for increased stats and move speed.
- As you rush in front of your teammates, blow , giving your teammates mini-ghost and yourself even more move speed. Then, as you rush through the enemy front line (honestly, who can stop you without wasting precious CC?), pop and drop underneath and in the path of as many people as you can. Let their front line choke on the huge poison cloud with Rylai's slow that you left behind and step all over your glue while they try to hit your -boosted teammates with their -reduced attack speed. Try not to die laughing, because its fucking HILARIOUS! If you cup your ears, you can almost hear them pleading, "Please, Singed, may I have some kills? Why must you torture me so?"
- Now, considering how fast you are and how slow they are, you should be able to position yourself smack in between their front line and squishies, becoming a huge threat to their squishies and pressuring their front line to protect them. So, who do you fling?
- The enemy squishies don't want you to fling them into the middle of the fight, where your teammates may instagib them. Since they can't ignore you, they either get chased out of the fight or need to have someone use some CC on you. If they get chased out of the fight, don't pursue them too far out if catching them won't result in a kill. Remember, you have your own teammates to protect, and flinging your enemy into the middle of nowhere won't help them. So go chase a different squishy, or return to your teammates and help peel away an enemy or finish off a kill.
- If the enemy tries to CC or even focus you, sing hallelujah. You're tanky and FAST... faster than HotshotGG was whenever he tried to run away from zombies in Amnesia. So push the pedal to the medal, and run away like a giant pussy as they desperately try to finish you off and get mired in your Rylai's slow and glue while your team rapes them.
- If a squishy ignores you, fling him into the middle of the fight, have your teammates change targets ASAP, and blow him up.
9/10 times, I use my 1st fling on a squishy because I am simply moving too fast for them to back out in time. The 2nd or 3rd flings are usually used to peel enemies off my squishies or catch enemy survivors.
B. Peel a high-threat champion off your squishy.
- Often, you will find that at some point during the team fight, their front line is raping your squishies. Maybe its because they have good gap closers. Maybe its because you haven't finished building or . Maybe its because your squishies simply got caught. In any case, now would be a bad time to fling a high-threat squishy closer to them, since they are so busy trying to survive that they can't blow him up. So instead, you should try to help them. Put some pressure on their squishies but hold on to your fling for a better time to use it (if you do a bad fling, their squishies may grow bolder since they know your fling is on CD). Then fling a high-threat champion away from your own squishies.
I once had a fed Annie who flashed over my head and dropped a bear on my teammates behind me. I then immediately flung her away before she could follow up with her WQ~;3
Note: Increases in movement speed suffer diminishing returns after a certain point. Be that as it may, it is still doable. A fast Singed is a deadly Singed.
Early GameI'd say that Singed is weak during early game, snowballs from early-mid to become overwhelming mid-late game, but tapers off during late-late game.
More credit to TheRainMan here since I am basically repeating his words (sorry!).
As Singed, you want to solo top because you want to farm and teleport down to dragon during mid game. However, Singed has a lot of bad lane match ups since he is so easily harassed. Thus, you should choose your match ups carefully so you won't get destroyed in CS while your opponent free farms. If top is a bad match up for you, you should consider duo laning bot.
As solo top, you should start off by just last hitting minions. If you are against a melee champion, you can fling your opponent into the middle of your minions/poison when they come up to last hit. Only do this if trading hits like this actually puts you ahead. You can also let out a puff of poison in front of a minion they are about to last hit. That way, they are forced to walk through it in order to get that last hit.
Otherwise, you should just last hit near turret as best as you can while saving up for your , since any ranged champion who starts out with boots, along with other champions like Teemo, Akali, and Garen will be able to easily harass you and free farm. Btw, Nasus pretty much beats Singed after 6.
Mid GameDuring early-mid game, you should have your . Now that you have some solid sustain, you need to FARM, FARM, FARM for your items and get a level advantage so you can snowball out of control later on!
FARMING WITH SINGED
Singed can farm top lane even after the enemy's first top turret is gone. Sure, any champion can, with proper warding. But few can do it as well as Singed.
- After warding properly (usually at top's red or blue buff), Singed can overextend as much as he wants. To fully push out his lane, all he has to is run past a couple of minion waves with his poison on and fling the cannon minions. Then, while an enemy has to come top and repush the lane, he has all this FREE TIME to run and ward throughout their jungle, farm their double golems and wraiths if he's on blue side (on purple side, the wolves are too risky), or he can run down to push or gank mid before returning top.
- If he knows the enemy jungler's location, he can even farm behind the first top turret WHILE ITS STILL UP, along with the double golems if he's on blue side.
You want to farm and pressure top, but you also want to control dragon, since you're strong and can help win team fights. Tell your 4 teammates hovering around mid and bot that you're pushing top, and that you got tp. Also tell them to place a ward down at dragon if they haven't already. Now, if they send someone top to stop you, you have some options:
- If you pushed your lane far out enough, you can immediately run down to dragon (you should reach it sooner than the person who just went top), then try to take it with a 5v4 advantage. If the enemy 4 are desperate enough to contest for it while their 5th scrambles down, fight them. If they decide not to contest for it and try to trade it for your top turret, finish dragon and see if you can teleport top to salvage it. If not, its not too bad, you can still farm and push top with proper warding.
- You can continue pressuring top while telling your 4 teammates to go ahead and start dragon. If the enemy 4 try to contest for it, teleport down and fight them with a 5v4 advantage. Or if your team is weak and you want to avoid team fights, you can continue pressuring top and only teleport down if the enemy 4 try to take it. Either way, its 5v4... better win.
If the person who they sent top has a global ult or teleport too, it won't be as easy to secure dragon. But that rarely happens, since not as many people like to play global ult champs after Riot nerfed its range, and even less people use teleport. So have faith!
If they don't send anybody top and force a fight by trying to take dragon, you should still teleport down and try to stop them. But if you feel like your team will badly lose a 5v5, don't contest for it. Instead, just have your team keep farming and trade it for their top turret.
Late GameIf the game manages to drag into late game, you should know that even if you are ridiculously strong after having had a successful early-mid game or having farmed all game, you should really try to end the game with your teammates as soon as possible. That's because...
- You will finally have to start giving a few fucks about that enemy ranged carry with or AP carry with .
- The item and level advantage that you had earlier will be waning, and the extra stats you gain from will be less overwhelming. Your poison and fling damage will also be less threatening since you usually don't have space to build a against their tankiness/MR. But at least you will always have your utility ;3
- You will have trouble flinging the enemy carries because most of them will have finished enough of their builds by now to afford getting a .
You can still split push mid or bot if both teams are dancing around baron (you're so tanky that people won't even want to chase you out from mid), but you should generally be roaming as 5 with your team so you can clear wards safely or be right there if someone is caught out of position. Each team fight could possibly end the game now, so lose some of the crazy that you've been penting up so far. Play smart, take advantage of the utility that Singed brings to his team, and hopefully...win!
12/31 - Happy New Year, simplified guide. Btw, I changed my summoner name to Angel with a Gun.
8/29 - Guide approved! *fist pumps*
8/27 - Guide released, READ IT WHILE ITS HOT!
Credit to YouTube user 2kewl4school
Final CommentsI remember watching grandjudge and Dyrus doing totally nuts stuff on stream, like farming the minion wave behind a turret, farming the enemy jungle's small camps, and even farming mid before returning to solo top, and I thought,
...WHAT THE FUCK ARE THEY DOING? HOW ARE THEY GETTING AWAY WITH DOING THAT KIND OF STUFF?
So I practiced and improved my Singed... and...
... SINGED HAPPENED!
The server even went haywire and decided to take IP from some of my less-awesome teammates and allocate them to me. Sup.
Thanks for reading my Singed guide. Like it up above, and leave everybody a comment down below with some of your insight! Who knows, if this guide receives enough likes and favorable reviews, it could get approved and have the honor of someday sitting next to the world's 1st and 2nd best Singed guides! ;3
8/29 - Guide approved! Thanks to everybody who gave me words of support or ideas on how to flesh it out!