Is a fun champion to play, this jungle guide will help you throughout the game. Skarner easily gets a kill once he reaches lvl 6, ganking soon is always a great ideia, because Skarner is a great harasser early and late game, if you gank early in the game (lvl2/3) you can get a kill, or probably waste one of the of one of your opponents.
and your ultimate is the greatest combo since you're jungling. Can get you kills, or it can always save your life/get you in position
I guess i don't have to explain this one.
Altought it's not the best spell since you have your W that increases your movement speed.
Why is it viable?
- Great chasing spell
- Chasing and Q its an "exhaust"
- Good spell to escape
- Since you dont have flash, this is a great spell to catch opponents with your R
Basic attacks lower the cooldowns of Skarner's abilities by 1 second against champions and 0.5 seconds against non-champions.
Essential passive, that procs with his Q
Q: Crystal Slash
Skarner lashes out with his claws, dealing 20 / 35 / 50 / 65 / 80 (+30% of attack damage) physical damage to all nearby enemies and charging himself with Crystal Energy for 5 seconds. If he casts Crystal Slash again while empowered by Crystal Energy, he deals (0.4 per AP) bonus magic damage and slows all targets hit by 25 / 30 / 35 / 40 / 45% for 2 seconds.
Cooldown 3.5 seconds
Cost 22 / 24 / 26 / 28 / 30 mana
Great spam ability, since he can cast it over and over again since he hits an enemy. The slow is great for escaping champions, chase them easily.
W: Crystalline Exoskeleton
Skarner receives a shield of 70 / 115 / 160 / 205 / 250 (+60% of ability power) for up to 6 seconds. While the shield persists his 15 / 17 / 19 / 21 / 23% movement speed and 30 / 35 / 40 / 45 / 50% attack speed are increased.
Cooldown 14 seconds
Cost 60 mana
My personal favorite Skarner ability. Grants you movement speed, attack speed, and shield. This allow Skarner to have a great mobility and engaging possibilities.
Skarner summons a blast of crystalline energy which deals 80 / 120 / 160 / 200 / 240 (+70% of ability power) damage to enemies struck and marks them for 6 seconds. Any further damage dealt to marked targets by Skarner will allow him to consume the mark to heal himself for 30 / 45 / 60 / 75 / 90 (+30% of ability power). Subsequent marks consumed will heal for 50% of the last.
Cooldown 10 seconds
Cost 50 / 55 / 60 / 65 / 70 mana
Not an essential ability on Skarner, you will realise this during your gameplay.
Skarner suppresses an enemy champion for 1.5 seconds and deals 100 / 150 / 200 (+50% of ability power) magic damage to it. During this time, Skarner can move freely and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt 100 / 150 / 200 (+50% per ability power) additional damage.
Cooldown 110 / 100 / 90 seconds
Cost 100 / 125 / 150 mana
Great ganking ability, low CDR at lvl 16.
Max your shield in order to:
- Gank faster
- Increasing your movement speed
- Shielding you.
You actually don't need your E earlier in the game, neither mid game. Skarner can handle himself perfectly without the healing of his E, it has a nice hybrid damage output, but that's not what you need early/mid game.
- Blue Golem
- Lizard Camp (Red Buff)
You may have possible gank opportunities during your first route... Not a problem, Skarner can easily get an early game kill. Gon in with your W, spam your Q.
Final CommentsYou will have a great time junglin' Skarner, he is a fast jungler, including his movement speed, fast ganker, awesome hit & runner, great engaging possibilities since i play him an offtank, one of the best ultimates in game in my opinion.