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SKARNER
Jungle Skarner - Ripping the Woods
by Nullzz
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RUNES>
9 Greater Mark of Desolation
9 Greater Seal of Resilience
9 Greater Glyph of Warding
3 Greater Quintessence of Desolation

MASTERIES>
Offense (4)


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Defense (13)


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Utility (13)


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SKILL ORDER>
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Energize (Passive)
Crystal Slash X X X X X
Crystalline Exoskeleton X X X X X
Fracture X X X X X
Impale X X X
ITEM BUILD>
Starting Items: cloth-armorhealth-potion5


Core Items: wriggles-lantern(ninja-tabiormercurys-treads)


Start building a Trinity Force: zealsheenphage


Final Items:

wriggles-lantern(ninja-tabiormercurys-treads)trinity-force


Items to Consider:


frozen-malletHigh damage output and health
banshees-veilAgainst high cc teams
sunfire-capeA good defensive item that gives AoE magic damage
warmogs-armoratmas-impalerAlways a good combo
force-of-natureAgainst high AP teams
thornmailAgainst high AD teams
Introduction
SKARNER


Is a fun champion to play, this jungle guide will help you throughout the game. Skarner easily gets a kill once he reaches lvl 6, ganking soon is always a great ideia, because Skarner is a great harasser early and late game, if you gank early in the game (lvl2/3) you can get a kill, or probably waste one of the [summoners/flash.png] of one of your opponents.
Summoner Spells
[summoners/smite.png][summoners/flash.png]

Explanation:


[summoners/flash.png] and your ultimate is the greatest combo since you're jungling. Can get you kills, or it can always save your life/get you in position


[summoners/smite.png] I guess i don't have to explain this one.


Also Viable:


[summoners/ghost.png] Altought it's not the best spell since you have your W that increases your movement speed.

Why is it viable?

- Great chasing spell

- Chasing and Q its an "exhaust"

- Good spell to escape

- Since you dont have flash, this is a great spell to catch opponents with your R


Skills
[skills/skarner/p.png] Passive: Energize

Basic attacks lower the cooldowns of Skarner's abilities by 1 second against champions and 0.5 seconds against non-champions.

Explanation:


Essential passive, that procs with his Q



[skills/skarner/q.png] Q: Crystal Slash

Skarner lashes out with his claws, dealing 20 / 35 / 50 / 65 / 80 (+30% of attack damage) physical damage to all nearby enemies and charging himself with Crystal Energy for 5 seconds. If he casts Crystal Slash again while empowered by Crystal Energy, he deals (0.4 per AP) bonus magic damage and slows all targets hit by 25 / 30 / 35 / 40 / 45% for 2 seconds.

Cooldown 3.5 seconds

Cost 22 / 24 / 26 / 28 / 30 mana

Range 350


Explanation:


Great spam ability, since he can cast it over and over again since he hits an enemy. The slow is great for escaping champions, chase them easily.



[skills/skarner/w.png] W: Crystalline Exoskeleton

Skarner receives a shield of 70 / 115 / 160 / 205 / 250 (+60% of ability power) for up to 6 seconds. While the shield persists his 15 / 17 / 19 / 21 / 23% movement speed and 30 / 35 / 40 / 45 / 50% attack speed are increased.

Cooldown 14 seconds

Cost 60 mana


Explanation:


My personal favorite Skarner ability. Grants you movement speed, attack speed, and shield. This allow Skarner to have a great mobility and engaging possibilities.



[skills/skarner/e.png] E: Fracture

Skarner summons a blast of crystalline energy which deals 80 / 120 / 160 / 200 / 240 (+70% of ability power) damage to enemies struck and marks them for 6 seconds. Any further damage dealt to marked targets by Skarner will allow him to consume the mark to heal himself for 30 / 45 / 60 / 75 / 90 (+30% of ability power). Subsequent marks consumed will heal for 50% of the last.

Cooldown 10 seconds

Cost 50 / 55 / 60 / 65 / 70 mana

Range 600


Explanation:


Not an essential ability on Skarner, you will realise this during your gameplay.



[skills/skarner/r.png] R: Impale

Skarner suppresses an enemy champion for 1.5 seconds and deals 100 / 150 / 200 (+50% of ability power) magic damage to it. During this time, Skarner can move freely and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt 100 / 150 / 200 (+50% per ability power) additional damage.

Cooldown 110 / 100 / 90 seconds

Cost 100 / 125 / 150 mana

Range 100


Explanation:


Great ganking ability, low CDR at lvl 16.
Skill Order
Q-W-W-Q-W-R-Q-W-W-Q-R-Q-E-E-E-R-E-E

Max your shield in order to:

- Dive

- Gank faster

- Increasing your movement speed

- Shielding you.

You actually don't need your E earlier in the game, neither mid game. Skarner can handle himself perfectly without the healing of his E, it has a nice hybrid damage output, but that's not what you need early/mid game.

Jungling
Route:


- Blue Golem

- Wolves

- Wraiths

- Golems

- Lizard Camp (Red Buff)

Note:

You may have possible gank opportunities during your first route... Not a problem, Skarner can easily get an early game kill. Gon in with your W, spam your Q.
Final Comments
You will have a great time junglin' Skarner, he is a fast jungler, including his movement speed, fast ganker, awesome hit & runner, great engaging possibilities since i play him an offtank, one of the best ultimates in game in my opinion.

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Comments: 1
  • Skarnabe
    1 year ago
    OMG just did 20-3-17 as jungle skarner with that build!!!1111
    They had full ap team so i did a forc of natrue

    GJ, do more guides PLZ!1
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