Introduction
Why jungle talon? it's like asking why jungle karthus, b/c it's amusing. for me if I'm bored with the jungle shyv or naut or any-number of the usual junglers, i go to jungle talon or irelia. both have similar issues and strengths, most importantly they both pug stomp sooo hard.
Jungle
Thea clear is standard, with the nerfs he took on his rake's mana use blue has become more necessary than it used to be. By standard i mean wolfs, blue (stronger the leash the better chance you won't die to an invade... nuf said) ghosts, wolfs, red, ghosts, gank. use smite on red and blue first clear. no need to take blue again after first. (Note the first clear is scary you might have to back after red or soon after.To clear the camps just W, Q. rinse and repeat.
Clears pretty fast after 3 lvs in rake. just make sure you get the wolfs and ghosts as if not you will fall behind fast. i don't normally both with golems unless I'm ganking that lane soon, but that's more to jungle style than anything else.
the key to jungle talon is the ganking successfully. It is the difference between being awesome and useless. Also the first gank is easily the most important. If you get a kill your set, if you fail you can fall very far behind extremely easily.
p.s. don't ever use this against a strong counter jungle.
Runes
for the runes i like to use flat attack marks and quints. this helps with the clear alot and is not to bad with the ganks. Armor pen would also work but the clear will suffer. the seals i like flat armor and glyphs flat amar. it's a pretty standard jungle runes. The Glyphs can really be w/e but since you quite low health early and will be mroe prone to gank mid it seems to make the most sense.
Skills
Passive: MercyTalon deals 10% more damage with his basic attacks to any target that is slowed, stunned, immobilized, or suppressed.
Explanation:
the passive is ehh, unless the battle is long it won't come up to often.
Q: Noxian DiplomacyTalon's next basic attack deals an additional 30/60/90/120/150 (+30% per attack damage) physical damage. If the target is a champion, the target will bleed for 18/36/54/72/90 (+120% of attack damage) physical damage over 6 seconds, revealing their location for the duration.
Cooldown 8 seconds
Cost 40 mana
Explanation:
this is his best skill for soloing as well as bursting an enemy down. it goes really well with your
it also works on towers so when it's lv 5 you can knock down a tower with a great amount of ease.
W: RakeTalon sends out a volley of daggers that then return back to him, dealing 30/55/80/105/130 (+60% of attack damage) physical damage every time it passes through an enemy. Additionally the enemy is slowed by 20/25/30/35/40% for 2 seconds.
Cooldown 10 seconds
Cost 45/50/55/60/65 mana
Range 750
Explanation:
it attacks going in and coming out
it's your farming, it's your poke and it's activates your passive. it does it all.
E: CutthroatTalon instantly appears behind his target, silencing them for 1 second and amplifying Talon's damage against the target by 3/6/9/12/15% for 3 seconds.
Cooldown 18/16/14/12/10 seconds
Cost 35/40/45/50/55 mana
Range 700
Explanation:
great skill silence is sooo op. it also increases your dmg and gets you to your target. also when used in the skill combo it helps you to burst down squishes in late game
R: Shadow AssaultTalon disperses a ring of blades and gains stealth for up to 2.5 seconds, gaining 40% Movement Speed. When Talon emerges from stealth, the blades converge on his location. Every time a blade passes through an enemy, they receive 120/195/270 (+90% of attack damage) physical damage.
Cooldown 60/50/40 seconds
Cost 80/90/100 mana
Range 1000
Explanation:
good for getting away. great for aoe dmg in a team fight and an amazing end to a combo normally ending in the killing of your target. just make sure you run in a front of where ever they are going. flashing in front of the target can be deadly.
Skill combo
your skill combo should go as follows
used before you
than
. if it's a single target than it's OK to burst them down with
. on most low hp char this should kill the straight up. however in a team fight wait to use
till you have become the target or need to leave. running away using it can help your team to finish them off.
does tones of aoe dmg when your running away or in the middle of the team fight. the whole time you should be spamming
which does massive dmg to a single target. use
to start the fight and to get to a squishy it can be devastating to them.
Mid Game
mid game should be focused on farm by this time you should have
. with this item you should be able to kill most squishies with the complete burst combo. if team fights arise at this stage which, they should. Getting cs is really easy on talon just use
and all the leftover minions should be one hit-able.
Late Game
late game you can back door towers as well as team fight. the best part of
is that it works on towers. but your mostly to be focused on team fighting. duh :P
Team Fights
play to your play style. personally i like to start the fights going through ![skills/talon/q.png [skills/talon/q.png]](guide/skills/talon/q.png)
![skills/talon/w.png [skills/talon/w.png]](guide/skills/talon/w.png)
and than after the combo is done use
. if done properly you should still be alive but with semi low health at this point try and finish as many as you can or if the battle is not going well run. now for less aggressive play styles you might want to play like an
and let the team fight start before you dive in. this can work very effectively as well. distraction is the obvious key to most assassins
ProBuilds
Champion Select
LoLCounter























































than build it into a
or
and
and a
however you can build pretty much anything as you last item.
would work. you just want to gain a better tank so they can't kill you as fast during late game team fights. 



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1 year ago
finaly it's stupid easy to be farmed with talon and with jungle it's even easier. just like every other carry in the game you need farm to do so.
1 year ago
1 year ago
1 year ago
tho note noc is a pretty easy char to counter against as is fiddle and most the lower health jungles. i mean if thats a good enought reason to not play a char as jungle than we would only see ww and udyr jungles :P
1 year ago
Two things about the guide itself though: Why forego 1/2 Utility Mastery for another point in Offense? Also, the skilling order is wrong, you can't have level 5 Rake at 8.