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TALON
Talon Jungle... Why? Because we can!!
by Rokshme
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RUNES>
9 Greater Mark of Strength
9 Greater Seal of Resilience
9 Greater Glyph of Warding
3 Greater Quintessence of Strength

MASTERIES>
Offense (21)
Summoner's Wrath

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Defense (9)


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Utility (0)


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SKILL ORDER>
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Mercy (Passive)
Noxian Diplomacy X X X X X
Rake X X X X X
Cutthroat X X X X X
Shadow Assault X X X
ITEM BUILD>
Start with a cloth-armor health-potion5 than build it into awriggles-lantern
you than build mercurys-treads or ninja-tabi and trinity-force, the-bloodthirster and ainfinity-edge
i than build frozen-mallethowever you can build pretty much anything as you last item.
a guardian-angel would work. you just want to gain a better tank so they can't kill you as fast during late game team fights.

After you have finished your last item i like to sell the wriggles-lanternand buy a the-bloodthirster
Introduction
Why jungle talon? it's like asking why jungle karthus, b/c it's amusing. for me if I'm bored with the jungle shyv or naut or any-number of the usual junglers, i go to jungle talon or irelia. both have similar issues and strengths, most importantly they both pug stomp sooo hard.
Jungle
Thea clear is standard, with the nerfs he took on his rake's mana use blue has become more necessary than it used to be. By standard i mean wolfs, blue (stronger the leash the better chance you won't die to an invade... nuf said) ghosts, wolfs, red, ghosts, gank. use smite on red and blue first clear. no need to take blue again after first. (Note the first clear is scary you might have to back after red or soon after.

To clear the camps just W, Q. rinse and repeat.

Clears pretty fast after 3 lvs in rake. just make sure you get the wolfs and ghosts as if not you will fall behind fast. i don't normally both with golems unless I'm ganking that lane soon, but that's more to jungle style than anything else.


the key to jungle talon is the ganking successfully. It is the difference between being awesome and useless. Also the first gank is easily the most important. If you get a kill your set, if you fail you can fall very far behind extremely easily.

p.s. don't ever use this against a strong counter jungle.
for the runes i like to use flat attack marks and quints. this helps with the clear alot and is not to bad with the ganks. Armor pen would also work but the clear will suffer.

the seals i like flat armor and glyphs flat amar. it's a pretty standard jungle runes. The Glyphs can really be w/e but since you quite low health early and will be mroe prone to gank mid it seems to make the most sense.



Skills
[skills/talon/p.png] Passive: Mercy

Talon deals 10% more damage with his basic attacks to any target that is slowed, stunned, immobilized, or suppressed.

Explanation:

the passive is ehh, unless the battle is long it won't come up to often.




[skills/talon/q.png] Q: Noxian Diplomacy

Talon's next basic attack deals an additional 30/60/90/120/150 (+30% per attack damage) physical damage. If the target is a champion, the target will bleed for 18/36/54/72/90 (+120% of attack damage) physical damage over 6 seconds, revealing their location for the duration.

Cooldown 8 seconds

Cost 40 mana


Explanation:


this is his best skill for soloing as well as bursting an enemy down. it goes really well with your [items/trinity-force.png] it also works on towers so when it's lv 5 you can knock down a tower with a great amount of ease.



[skills/talon/w.png] W: Rake

Talon sends out a volley of daggers that then return back to him, dealing 30/55/80/105/130 (+60% of attack damage) physical damage every time it passes through an enemy. Additionally the enemy is slowed by 20/25/30/35/40% for 2 seconds.

Cooldown 10 seconds

Cost 45/50/55/60/65 mana

Range 750


Explanation:

it attacks going in and coming out
it's your farming, it's your poke and it's activates your passive. it does it all.




[skills/talon/e.png] E: Cutthroat

Talon instantly appears behind his target, silencing them for 1 second and amplifying Talon's damage against the target by 3/6/9/12/15% for 3 seconds.

Cooldown 18/16/14/12/10 seconds

Cost 35/40/45/50/55 mana

Range 700


Explanation:

great skill silence is sooo op. it also increases your dmg and gets you to your target. also when used in the skill combo it helps you to burst down squishes in late game




[skills/talon/r.png] R: Shadow Assault

Talon disperses a ring of blades and gains stealth for up to 2.5 seconds, gaining 40% Movement Speed. When Talon emerges from stealth, the blades converge on his location. Every time a blade passes through an enemy, they receive 120/195/270 (+90% of attack damage) physical damage.

Cooldown 60/50/40 seconds

Cost 80/90/100 mana

Range 1000


Explanation:

good for getting away. great for aoe dmg in a team fight and an amazing end to a combo normally ending in the killing of your target. just make sure you run in a front of where ever they are going. flashing in front of the target can be deadly.




Skill combo
your skill combo should go as follows [skills/talon/q.png] used before you[skills/talon/e.png]than[skills/talon/w.png]. if it's a single target than it's OK to burst them down with [skills/talon/r.png]. on most low hp char this should kill the straight up. however in a team fight wait to use [skills/talon/r.png]till you have become the target or need to leave. running away using it can help your team to finish them off. [skills/talon/r.png] does tones of aoe dmg when your running away or in the middle of the team fight. the whole time you should be spamming [skills/talon/q.png] which does massive dmg to a single target. use [skills/talon/e.png] to start the fight and to get to a squishy it can be devastating to them.
Mid Game
mid game should be focused on farm by this time you should have[items/trinity-force.png]. with this item you should be able to kill most squishies with the complete burst combo. if team fights arise at this stage which, they should. Getting cs is really easy on talon just use [skills/talon/w.png] and all the leftover minions should be one hit-able.
Late Game
late game you can back door towers as well as team fight. the best part of [skills/talon/q.png] is that it works on towers. but your mostly to be focused on team fighting. duh :P
Team Fights
play to your play style. personally i like to start the fights going through [skills/talon/q.png][skills/talon/w.png][skills/talon/e.png] and than after the combo is done use [skills/talon/r.png]. if done properly you should still be alive but with semi low health at this point try and finish as many as you can or if the battle is not going well run. now for less aggressive play styles you might want to play like an [champ/akali.png] and let the team fight start before you dive in. this can work very effectively as well. distraction is the obvious key to most assassins

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Comments: 5
  • Rokshme
    1 year ago
    no it's not, you just don't understand his skills rake is ranged and does dmg going in and out therefore it is much better to lv up w before q tho i will grant q does a ton of dmg. while you can do q after e you still get the same benifit b/c e still goes off before you hit with your q.... sooo yeah you still get the 15% if you hit it first b/c clearly your not going to get to him than use e to jump to them after your there?
    finaly it's stupid easy to be farmed with talon and with jungle it's even easier. just like every other carry in the game you need farm to do so.
  • BobMcRob
    1 year ago
    Duude not only are you an underfarmed jungle Talon, you're leveling RAKE FIRST? I mean that's soooo much less damage then your Q does and it's on a much higher cooldown. And your skill combo just doesn't make sense to me at all. Q before E? Sorry man but a 15% dmg boost (at rank 5) on every attack for 3 seconds - that's more then enough time to dish out all your abilities boosted. And not to forget rake slows, thus procs your passive. I don't play Talon that much so correct me if I'm wrong but this whole guide doesn't seem optimal to me at all.
  • FYA Umashi
    1 year ago
    Ignoring the obvious lack of effort and detail the main problem with jungling talon aside from his awful jungle is that he needs to be fed and/or farmed in order to do well. Against anyone half way decent you'll never manage enough to be useful and then you're just a burden on your team. I admit this would work around 1200 elo but above that just lane.
  • Rokshme
    1 year ago
    tks for the feedback i agree that noc is a much better jungle option, tho i disagree that the clear time is slow, it is for a few lvs but after about 6 it's pretty fast atleast it is for me and the reason why i don't put another point in unility is mostly b/c i don't overly like it it's more of a personal choice. oh and yeah i thought it was i did that part really fast.

    tho note noc is a pretty easy char to counter against as is fiddle and most the lower health jungles. i mean if thats a good enought reason to not play a char as jungle than we would only see ww and udyr jungles :P
  • RathalosHater
    1 year ago
    I've jungled Talon before. It's not a question of "can it be done?" it's a question of "why?". In my experience, he's pretty fragile when it comes to counter-jungling, mediocre clear time, and his ganks are ok at best. So yes, you can jungle with him, but why choose Talon over a better assassin jungler like Nocturne? Other than that I really do appreciate that someone put up a jungle Talon guide.

    Two things about the guide itself though: Why forego 1/2 Utility Mastery for another point in Offense? Also, the skilling order is wrong, you can't have level 5 Rake at 8.
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