IntroductionI decided to try out Talon and I ended up like him after all! Once I got the hang of him, I played him similarly to Akali except I build him pure AD (because thats the only thing he scales off of) and I found out a few obvious things about him. Talon is a pure AD assassin that has synergy in burst damage, farming, and kiting. Also including in his toolkit, he has silence, slow, invisibility, revealment, and just awesome burst damage.
Some people think he gets countered in top lane by champions like Garen or Renekton which I would have to disagree with. Talon is lane dominant and should be able to kite and CS very well in lane. The only way I see Talon getting zoned is when he already got ganked and is significantly weaker than the enemy. There are bad Talons and good Talons, and the good ones farm A LOT and keep the enemy zoned out with Rake (W). By then time a team fight is imminent (ex. Dragon fight), you will be extremely strong and should be able to make quick work of their squishies without much haste, that is if you're team didn't feed them and goes 0-5 within the 8 minute mark.
Overall, I think Talon is capable in both solo and competitive play.
Talon is an assassin, therefore offensive masteries is always the right choice. Live or die, you're duty is to make quick work of the enemy carry. Although it would be nice to live as well. PS. don't suicide yourself to the enemy carry if you're a bounty.
I get 9 points into defensive because Talon is close combat melee DPS and will most likely be taking damage almost all the time when exchanging damage.
Armor Penetration Marks: Deal more damage to cope with armor.
Flat AD Seals: Deal additional damage and increase power in abilities early (especially Rake poke)
MR/lvl Glyphs: Prevents you from getting one shotted by an Annie when attempting team fights.
Flat AD Quints: (See Flat AD Seals)
I use this runes generically and especially for solo queue because I mainly don't know what I will be going against. However, if you're dedicated to Talon then you should create additional rune pages for him and have Armor Seals for when you know you're going against ex. Renekton, vayne, etc. Pick your defensive runes accordingly.
: Required 100%. It allows you to secure kills and allows you to juke and jump over walls like a ninja. Combined with Cutthrought (E) and flash will make you travel a huge distance.
: Too strong on an assassin and guarantees you a kill almost all the time. Although you won't be able to have the improved Ignite mastery, it is still strong and doesn't change the fact that it is true damage.
: Situational for when the enemy team have excessive AD. Ignite is better in most cases.
Talon deals 10% more damage with his basic attacks to any target that is slowed, stunned, immobilized, or suppressed.
This passive is great for your W+(Q+E) combo, because it grants you 10% damage on your Q if you land your W on somebody. Although this passive isn't the best for Talon because hes not an auto-attacking champion, it provides him passive damage on everything so long as the enemy is slowed, snared, stuned, etc.
Basically in team fights, your auto-attacks will almost always do 10% more damage because 90% of the time you and your team is focusing down a slowed/stunned champion.
Q: Noxian Diplomacy
Talon's next basic attack deals an additional 30/60/90/120/150 (+30% per attack damage) physical damage. If the target is a champion, the target will bleed for 18/36/54/72/90 (+120% of attack damage) physical damage over 6 seconds, revealing their location for the duration.
Cooldown 8 seconds
Cost 40 mana
A great ability that has a huge AD ratio. It can be used for many things like using it right after an auto attack for 2 hits under a moment. Additionally, it reveals the enemy (even stealthed) for a short time, so if they run into a brush with this debuff on you will be able to see them and it also has a damage over time effect as described as the trailing blood on the floor.
This ability shreds towers, so when taking towers use this ability right after an auto-attack to do max damage to it. When going against a melee champion, try stacking this first so if they try to CS, you can punish them with a strong single-target attack (also, it will make E+Q combo deadly).
Talon sends out a volley of daggers that then return back to him, dealing 30/55/80/105/130 (+60% of attack damage) physical damage every time it passes through an enemy. Additionally the enemy is slowed by 20/25/30/35/40% for 2 seconds.
Cooldown 10 seconds
Cost 45/50/55/60/65 mana
This is Talon's main poking ability and farming ability while playing it safe, as opposed to stacking Q first. As you continue to get AD items, this move will start to hurt especially to creeps. And if you noticed, this ability also slows the target so then your passive will be in effect.
Usually, I set this ability to smartcast because pulling out the entire combo may be hard to do and an extra click wouldn't make it any easier. Its personal preference, so its not mandatory although I think its easier.
As for poking, I try my best to use Rake before E+Q because then I will get an extra 10% damage for when I use Q. If the target is escaping, then forget about it and just get straight to E+Q and then W. Also, it is very easily to land this ability when the enemy is walking up to get CS.
This ability will allow you to farm up your Bloodthirster very quickly.
Talon instantly appears behind his target, silencing them for 1 second and amplifying Talon's damage against the target by 3/6/9/12/15% for 3 seconds.
Cooldown 18/16/14/12/10 seconds
Cost 35/40/45/50/55 mana
Basically a Shunpo built on Talon except it does NO DAMAGE, however, it silences them for 1 second and amplifies his damage to his target by a certain amount. Be cautious because when I say its like Shunpo means that you teleport BEHIND your target, so be careful and don't make the mistake of teleporting right at their tower or any place you don't want to be. Cutthroat is usable only on enemies, monsters, and enemy minions.
Do not stack this ability at all because then you'll lose out on a ton of damage. Also, don't keep spamming this ability either because it is on a high cooldown (18/16/14/12/10) and use it only to commit or run away (or if you're just completely raping them).
If you have the opportunity to get close to the target, take that chance instead of just using E on them because then you won't have it for when they flash away. For instance, if you're hiding in the brush and you sneak up right behind them, just combo them without E and then use E for when it actually matters.
R: Shadow Assault
Talon disperses a ring of blades and gains stealth for up to 2.5 seconds, gaining 40% Movement Speed. When Talon emerges from stealth, the blades converge on his location. Every time a blade passes through an enemy, they receive 120/195/270 (+90% of attack damage) physical damage.
Cooldown 60/50/40 seconds
Cost 80/90/100 mana
An offensive or defensive ability that damages enemies in a circle around you. Activate again to cancel to instantly retract the blades, dealing damage quicker. When using defensively, don't activate it a second time because you want the invisibility to last longer. Did I mention using this grants you invisibility?
While this ultimate is active, you run 40% faster so you can secure a kill or secure an escape. As for almost all other stealth/invisibility champions, attacking or using any other abilities will cancel your ultimate and you will lose your invisibility. Also, taking damage will cancel the ultimate as well, so be wary of oracles, AoE, and pink wards.
If committing to kill someone, preferably someone squishy, use this ability and then use it again to instantly do full damage to the target. If you're confident that you can kill someone in one combo (ex. half-hp Ashe), use (Q+E)+W+R+R.
This ultimate is also on a low cooldown especially at level 16. If you're planning to TP back to base, you can use this ultimate to clear waves or poke then proceed to TP.
Max R whenever possible. It is your ultimate so level it for lower cooldown and especially for the extra damage.
Max W (1/3/5/7/9) every time its up because it is what makes you win your lane. Not to mention the easy farming and poking it provides.
Get one point into E at level 2 and max it last. The main purpose of it is to silence and and teleport you behind your target, not the damage amplification.
Max Q after W because it provides more damage obviously. Sometimes if I know I'm laning against a melee that is weak early (ex. Nasus) I would stack this first to do stronger single target damage.
Get Boots +3pots because you need the sustainability as well as the extra speed. The extra speed is good so the enemy can't outrun your W ability as well as chasing/running. Doran's Blade is not that great because the speed and sustainability is too much to give up.
When you first back and you're playing average or beyond, I would get a Doran's Blade and work towards Brutalizer. If you died a few times (ex. 0-2) try playing it more safe, get two Doran's Blade instead then work for brutalizer after. You need a brutalizer either way because it amplifies your damage too well too give up. You almost never have to upgrade it to Youmouu's Ghostblade because the attack speed is almost useless on him, but if you have nothing else to buy then that would be a good choice to buy as a last item.
Mid:( OR )
After you're farming well with your Doran's Blade(s) and brutalizer, try your best to farm for your B.F. Sword. If the other team has heavy CC/stuns, buy Mercury Threads for sure. You're melee and you're bound to get stunned when caught. Otherwise, buy Ionion Boots of Lucidity because the CD reduction goes WELL with Talon because he spams his ability and hardly auto-attacks, and that is why Berserker's Greaves is not the right choice for him.
After you get your Bloodthirster, this would be the time where you farm the crap out of a lane easily with your stacked Rake (W) ability. Don't forget to ward for yourself while doing this!
After I have my Brutalizer/Boots/Bloodthister, I either work towards Trinity Force or Last Whisper.
When to get Trinity Force first: When the opposing team is not yet stacking armor and you need the mobility +extra damage.
When to get Last Whisper first: You guessed it. When the enemy team has armor. When the enemy has armor, you're forced to get Last Whisper first because you will do more damage with it.
Sometimes you don't need a defensive item. BUT JUST IN CASE YOU DO:
-Get Banshee's Veil for when they have heavy CC/magic damage. Extra MR is nice too.
-Get Quicksilver Sash for when they have heavy suppression/CC (ex. WW or malzahar)
-Get Guardian Angel if you're carrying the team and they rely on you. Also the resistances (AR/MR) are nice.
I usually never get more than one defensive item, because he needs to be focused on doing the damage.
There is hardly a time where you will get Sword of the Occult, but if you're going against obvious noobs, go straight for the pub-stomping instinct and buy this item. You get kills extremely easily when you have decent amount of stacks. After that, go straight damage items and soon you will be killing enemies under one combo. Don't forget to keep farming, because when you scout for ganks too much and fail, you will be losing CS, experience, and time.
Early Game1. Buy boots and +3pots.
2. Decide which lane you want. It can be mid or top depending on the enemy team comp. Don't let your Karthus lane against a Kassadin middle.
3. Farm your lane.
4. If the enemy gets close to CS, punish them with Rake (W) and continue to farm normally.
5. Be wary of ganks because Talon is vulnerable to them. Just a few stuns and you can die if you don't have enough HP and overextend.
6. When planning to TP, use your abilities to clear the remaining waves of minions and then TP out safely.
7. You have mana, so don't spam your abilities too much because eventually you will run out of it. If its hurting them a lot because they don't have armor, then continue using poking. If it feels like they're not absorbing any damage from your combos, then take it easy.
8. On your first buy, get a ward because you will need it.
9. Your focus early game is to farm, not feed, and secure a kill if you have the chance.
Mid Game1. Decide whether you want you team to attempt dragon or to continue farming.
2. Soon you should have your Bloodthirster. Try completing it before the 25 minute mark.
3. After you get your Bloodthirster, thats when you can farm your lane and get those stacks up easily!
4. Don't gank unless your lane is pushed and you know that you're strong enough to do something about it.
5. If you're negative, underfarmed, or feeding, just continue warding for yourself and continue farming. Ask for ganks if possible.
6. Use the best of your abilities to control dragon.
7. After the 30minute mark, keep Dragon warded.
8. Farm more.
Late Game9. Decide if you need to team fight, push a lane, or farm more.
10. In team fights, target the champions in the back and assassinate them. Try striking from behind by going around and using your ultimate to escape. If you're not strong enough, then just poke with W.
11. Silence any major spells, like Galio's ultimate or Nunu's Ultimate. Best bet would be making quick work of their Soraka if they have one (if shes tanky then thats another matter).
12. Don't get caught up with yourself and dive the team. You're not immortal even when fed. Stay coordinated.
13. Aim for the squishes or poke them (even tanks) if you can't.
Pushing a lane:
14. You do this extremely well with your W.
15. When pushing a lane (preferably top) keep a ward for yourself and push it when safe. And thus a ward.
16. Farm dat Bloodthirster if you died earlier.
17. If you focus on farming, you'll be deadly and can possibly be a few levels above them.
18. Build your last items accordingly.
In-Game FootageComing soon in a Solomid guide near you!