IntroductionEzreal is a very strong champion all game. He is an excellent poke champion, which is becoming very strong in this current meta. He's underplayed because I don't think people understand how powerful he can be on a team.
THIS GUIDE IS FOR BOTTOM EZREAL + SUPPORT. If you're going middle or top, you'd be buying different items O_o
This is a game I played with unR in NESL Season 2. I played pretty poorly at the beginning, but I just focused on farming and excelled at the late game.
This is kind of a stomp.. so I didn't upload it at first, but it has some good information apparently. Funny to watch, the other team just kind of dies. :P
MasteriesReasoning: I just put this mastery page together because it's the only one I thought that would work. I don't really rely on critical hits, so I left that out. The extra boost of HP helps with survivability. I like the damage output you can get out of the new masteries for AD carries.
Reasoning: Armor Penetration reds are good on Ezreal, just like every other AD carry. The Armor yellows are good because I feel like they help in lane, especially when you pick up the Wriggle's Lantern against the other AD carry, where you will have +43 armor. This allows you to take a lot of hits, giving you dominance over the lane. Mana Regeneration blues are important because Ezreal's spells cost a lot of mana to use and there is a lot of poke going on in the early to mid-game. I've become a fan of Flat AD quintessences because they give you that small extra boost of damage that really helps early game.
Reasoning: I prefer exhaust over ghost because Ezreal has excellent mobility and it's really important in that 1v1 situation against the other AD, or if you're being chased by someone. It just allows you to gain the upper hand in a situation that isn't looking too good.
I also prefer flash because it can help with juking, chasing, and is just all around good. The distance you can travel using both flash and Arcane Shift can get you out of most situations.
Another option is for those games where the other team just has too much CC.
Passive: Rising Spell Force
Hitting a target with any of Ezreal's abilities increases his attack speed by 10% for 6 seconds (Max Stacks: 5).
This passive is extremely strong because it allows you to have a very fast attack speed; but you need to keep it going because it has 5 charges, which will result in 50% increased attack speed. Usually before a team fight, if you start with your Trueshot Barrage, you will gain 3-5 charges and you can just use your Mystic Shots to keep it up.
Q: Mystic Shot
Ezreal fires a bolt of energy dealing 40 / 65 / 90 / 115 / 140 plus 110% of his attack damage and 20% of his ability power as physical damage (applies on-hit effects).
Ezreal's cooldowns are reduced by 1 second if Mystic Shot hits a target.
/ 35 / 40 / 45 / 50mana
This is Ezreal's most important skill because it allows him to poke and deal sustainable, high amounts of damage. This is the ability you will be using most because it deals more than his normal attack damage, and it stacks with your Sheen (when you hit someone with your Mystic Shot, the damage will be increase due to your Sheen), making it even more powerful. You will be spamming this in team fights.
W: Essence Flux
Ezreal fires a wave of energy that damages all enemy champions it passes through for 75 / 125 / 175 / 225 / 275 (+60% of ability power). Affected ally and enemy champions have their attack speed respectively hasted or slowed by 20 / 25 / 30 / 35 / 40% for 5 seconds.
Cost 60/70/80/90/100 mana
This ability isn't as important as the other abilities, which is why I don't get it until there's nothing else to level. The only time I ever use it is when I have the mana to waste, my team is pushing turrets, or if we're doing dragon or Baron. Use it on your entire team when doing Baron or dragon because it gives them all attack speed or you can use it on enemies if you want to fight them in order to lower their attack speed and give yourself an upper hand.
E: Arcane Shift
Ezreal teleports to a target nearby location and fires a homing arrow at the nearest enemy unit dealing 80 / 130 / 180 / 230 / 280 (+75% of ability power) magic damage.
This ability is extremely important and you need to know when to use it, due to its sort-of long cooldown. It is used to escape from enemies, or to chase them down. You should be able to use this once or twice in a team fight, so make sure to use it only when you really need to. This ability gives Ezreal a lot of mobility, which is very important on an AD carry due to everyone wanting to kill you.
R: Trueshot Barrage
Ezreal channels for 1 second to fire a barrage of missiles dealing 350 / 500 / 650 (+90% of ability power and +1 per bonus attack damage) magic damage to each unit it passes through. However, it deals 8% less damage for each unit it hits (Minimum 30%).
Cooldown 80 seconds
Cost 150 mana
This ability is an extremely powerful, global nuke. You should use it when they're lined up right before a team fight because it can give your team the upper hand. It takes a huge chunk of their life and can look really cool when stacked with other AOE ultimates. You can also use it to steal buffs or snipe Baron and dragon. I use it to farm when I back to the fountain because the cooldown is pretty short and it can clear waves of creeps.
Reasoning: This skill order is based on importance.
You will be using your Mystic Shots to harrass and poke all game.
You will be using your Arcane Shift to flee from enemies, get into position during a fight, or to chase down enemies.
Your Trueshot Barrage is your big initiation spell, used to steal buffs, dragon, or Baron, to get those charges on your passive, and to piss people off when you snipe them from across the map.
Lastly, you won't be using your Essence Flux very often, unless you have the spare mana or when you want to boost you and your teammate's attack speeds.
Get a Doran's Blade if you have a healer, because it will allow you to last hit easier, have more survivability, and poke harder. If you don't have a healer, go boots of speed with three health potions because if you go Doran's Blade, you will get out-harassed.
If you started Doran's Blade, this is where you'd need to get boots. Afterwards, or if you started boots, get a Wriggle's Lantern. This is the key item in your build as it allows you to do dragon, Baron, and buffs faster and it gives you more survivability in lane (armor, life-steal, damage, free ward).
Sheen is an important item for Ezreal as it stacks with his Mystic Shot, and it gives him that extra boost of mana that really helps, due to the constant usage of his abilities.
This is a key item in this build as it gives him a huge boost of life-steal and attack damage. With a Bloodthirster, you can start 1v1ing other champions because you can out-sustain them. I get this instead of a Trinity Force because with a Wriggle's Lantern, you don't have that much damage compared to when you start Brutalizer.
What boots you buy depends on what the other team is composed of. If they have lots of CC, you should probably buy Mercury Treads, if you can position yourself well and not be the target, you should buy the Boots of Lucidity, as they help you dish out more damage.
This is where you have options based on the other team. You have your main build, and now you decide whether to go for more damage, or survivability. If they have a lot of AP, buy a Banshee's Veil, if they have a Warwick or Malzahar, buy a Quicksilver Sash. If you find yourself surviving and you can't be stopped, just get a Last Whisper, because this huge boost of Armor Penetration can really help you against those bruisers that chase you down in team-fights.
Another option is
This is only if you really need the item, but this won't usually happen as you have high mobility. The only time I would ever get this item is if my team can also do a lot of damage and they don't really need me, allowing me to sort-of side-tank.
This should be your last item because there is nothing else to buy. It will give you that extra survivability, the ability to chase, and more damage.
These are just extra boosts to your attributes which can really help in a fight. Try to buy these only when you have extra money, usually the red Elixer.
Areas to Arcane ShiftSome examples of juke spots on the map
This is a good spot to jump over if you're being chased, or if you were trying to take their blue. Just a simple juke.
This spot is really important because if you're being ganked and both you and your support are running from the enemy team, you can divert their attention from your support and jump over this wall to escape, as the enemy switches to chase you.
This spot is good because after you jump over the above spot, you can flash over this wall. This covers a long range when being chased by a champion like Tristana who can follow you. You can also use your Arcane Shift to jump over this wall when doing a tower-dive with your team, or to chase a fleeing opponent.
YOU CAN JUKE OVER MOST AREAS THAT LOOK LIKE THIS. Ezreal's Arcane Shift has a very long range, giving him great mobility. It's hard to catch Ezreal.
Focus on your farm, while poking the other AD carry and their support.
It is important to be able to farm because if not, their AD is going to snowball and you're going to find yourself way too behind to do anything.
Lane control is key for Ezreal, and without it, you're not going to be very much help late game. This is easy for Ezreal because the range on his Mystic Shot exceeds that of the other AD carries, and has a very low cooldown.
- This match-up I find easy because an Ashe usually plays passive. You can easily poke and ganks on her are easy, because she has no escape mechanism. You shouldn't chase an Ashe though, she can kite you with ease. This is basically a free-farm lane.
- This is the most difficult match-up, as Caitlyn is extremely aggressive and can almost equally range you. What you want to do is sit back and farm, and if she comes up to harass you, throw a Mystic Shot at her. I feel that Ezreal is stronger late game, so just try to out-farm her. Don't bother chasing her early in lane because she can just use her net to get away from you, unless you know you can get the kill. Just poke and try to keep up in farm, don't be mad if you lose the lane.
- I don't play against Urgot since he isn't played as much lately, but this is a difficult match-up. He can basically harass you harder and with ease. I'd suggest just farming, since you'll out-carry him late-game. He can really be a problem in lane, so if you drop low, don't sit around. Heal when you need to and play safe. Try last hitting with your Mystic Shots since you won't be able to last hit with your auto-attacks if it's a good Urgot player.
- Like Ashe, I find this easy because most Kog'maw players play passive until later on in the laning phase, so the early levels is up to you. If you just poke and keep Kog'maw's health down, you can get easy ganks on him, as he also has no escape abilities. Just play smart and don't feed a Kog'maw, as he is extremely powerful late game if fed.
- Miss Fortune is a very strong AD carry early game, so don't be too aggressive. Just try to farm and when she tries to harrass you, kite her with a Mystic Shot. Basically, just focus on kiting and farming, because most Miss Fortune players are aggressive.
- Tristana is pretty strong all game, but with Ezreal's skill-set, I feel that this is a pretty easy lane. When she jumps on you, just Arcane Shift away, and continue to poke. I focus on farming and poking when dealing with this lane.
- This match-up is my favorite because Vayne is extremely squishy. When she Tumbles at you, just Mystic Shot her and back up with Arcane Shift, or kill her. She is not that mobile when her Tumble is down, so take advantage. Make sure to keep up in farm though, as she can be really strong if she out-farms you.
- Corki is difficult to deal with. He is mobile, has a lot of poke, and deals a lot of damage. The difference between Corki and Ezreal, to me, is that Ezreal can poke more often, so I'd say just farm and poke when before level 6. People don't really play Corki anymore, so it isn't much of a problem. I still feel that Ezreal can carry harder late game, if played right.
- This won't happen if you play Solo-Queue, but if it does.... simple pokekill play-style.
- Just farm, and kill her if she is vulnerable. She won't be much help late-game, besides for split-pushing. You'll out-carry a Sivir if you farm well enough and play smart.
- Forgot this champion was in the game. Just poke and farm, as he is pretty squishy and slow. He also won't be much help late-game unless super fed.
Mid GameMid-Game is where you need to keep farming, and focus on taking Dragon, or even Baron.
(Putting pressure on a side-lane (pushing to towers) while your team defends or pushes a different lane.
This also sets your team up for more pushes. They can transition after getting another tower to your lane to push your lane's tower.
What I like to do is split-push during this phase of the game. Split-pushing is something Ezreal is very good at. Tell your team to defend while you split-push, and when the other team comes for you, you can simply back up and keep on farming. DON'T GET CAUGHT!
REMEMBER TO FARM, this is what you're good at, you're an AD carry! GET THOSE ITEMS!
Late GameLate game is key, and if you make one mistake, you will lose the game for your team (this goes for everyone).
When doing pushes:
Poke, poke, and more poke. This is all you need to do until that team-fight starts. Ezreal can poke for free, just stay clear of any abilities that can take you out, like an Amumu grab.
Just like when pushing, keep on poking. You can take away chunks of their health with your pokes and give your team the upper hand when that team fight starts. Just don't get caught or initiated on, you need to be in the back.
Make sure your team has map control and is ready for taking Baron and dragon. Keep your blue and red buffs up if able because these really help in a fight. Be with your team if you expect a fight, and if not, keep pressure on the lanes. Keep farming if you need to.
Team FightsA team fight, to me, is where Ezreal excels compared to other AD carries, due to his mobility.
First of all, know who you're targeting. You need to know who you need to kill, whether it be the other AD carry, or the fed AP carry. You have very long range, powerful poke, so you should be able to get on them and kill them.
Use your spells AT ALL TIMES, don't stop hitting them, even if the only person you can hit is the tank or bruiser. You need to keep dealing damage.
A good thing to do in team-fights is to jump on the other AD carry since you basically have a free flash. Arcane Shift to them and just DPS them down with your Mystic Shots and auto-attacks. AD carries are very squishy, so you should be able to kill them before they can react, or they will have to run, where you can chase them easily. Exhaust if you have to, as it will help out in this 1v1 situation.
Try to use juke spots in team-fights as they will allow you to get damage off without being harmed.
This is a spot I like using because in a dragon fight, which happens all the time; you can get the upper hand by staying away from the bruiser or tank that's going for you and you'll be able to poke. It's also a good juke spot, as they have to run all the way around or flash.
Final CommentsThis is my first guide because Entheomancer told me that in order to be pro, you have to have a featured guide. Also, thanks to Vixerox for telling me to buy Ezreal over Kog'maw, and nothing else.
I hope you guys will enjoy this guide because I want more people to play Ezreal, as he is fun to watch and even more fun to play.
I think Ezreal is the most versatile AD carry and that he counters other AD carries that are seen as the more dominant champions bottom lane (Vayne, Kog'maw, Tristana, Miss Fortune, and sometimes Caitlyn >_>).
Make sure to keep your farm up, as a farmed Ezreal can roll any team. Enjoy.
DUE TO LACK OF SHOUT-OUT: TESPAPRINCE, CRUEL42, IREOFAUIR, TREY SWEENEY, SHERMAN, SVNDEMONS, OWNZORSPWNZORS, DROGULUS, KURT
AND POOKSIE FOR SKIN