I played with you while you were smurfing with Kiko. You were playing ez and I got to witness these skills haha. Great guide man, partially influenced by you to main Ezreal as my AD Carry.
I really want to know why Trinity Force should be go last, I do prefer building the earlier, is there any reason that a FW and BT 1st over it? esp. that FW with the amount of magic dmg of ezreal, I would also want to ask if the dual-pen runes will work better than Arm-pen.
i agree whenever i see an ez with a manamune i have to face palm because it eliminates his early game and gimps his mid, these are his strongest zones as ez so manamune is un needed also one should no how to limit their mana.
As a person who mains ezreal and plays him really well, I can answer the questions that the three comments at the top asked.
First, ipeek, chalice of harmony does give you mana regen, but honestly you don't need it. Your spells are cheap enough to spam anyway, honestly i think that you would be much better off spending that gold on something more usefull, like building torwards your wriggles, because with your wriggles you can get blue if you really need it. Remember, ezreal is a caster, hes allowed to have blue :3.
Chocolatemario- IE to be honest, is more gold and gives you less, that lifesteal and damage can help you out much more because ezreal's auto attack range is pretty short, so helping out the Q with the bloodthirster is better. Also the lifesteal is needed because he is so squishy. Tbh, IE is viable, but it gives you a completely different auto-attacking playstyle, which I play ezreal to avoid, because he can ad carry and be a caster at the same time, that's why I like him. Also, if you get a bloodthirster and your trinity force, your auto attacks will hurt anyway, you don't need the crits.
K1ng13lood- Manamune in my opinion is a bad idea, because first, getting the tear will make your damage a lot less early game and basically gimp your early game because you won't do enough damage. Then, once you're done building it, it takes you away from your core. If you are in really bad need of mana, then i guess go for it, but for the most part, wriggles is the better choice here. Especially because with the wriggles, you can easily get blue buff.
I was wondering what your opinion of chalice of harmony on ez is. I get it because its cheap and allows me to spam q ridiculously. Probably not the best thing out there just wanted your insight on it.
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First, ipeek, chalice of harmony does give you mana regen, but honestly you don't need it. Your spells are cheap enough to spam anyway, honestly i think that you would be much better off spending that gold on something more usefull, like building torwards your wriggles, because with your wriggles you can get blue if you really need it. Remember, ezreal is a caster, hes allowed to have blue :3.
Chocolatemario- IE to be honest, is more gold and gives you less, that lifesteal and damage can help you out much more because ezreal's auto attack range is pretty short, so helping out the Q with the bloodthirster is better. Also the lifesteal is needed because he is so squishy. Tbh, IE is viable, but it gives you a completely different auto-attacking playstyle, which I play ezreal to avoid, because he can ad carry and be a caster at the same time, that's why I like him. Also, if you get a bloodthirster and your trinity force, your auto attacks will hurt anyway, you don't need the crits.
K1ng13lood- Manamune in my opinion is a bad idea, because first, getting the tear will make your damage a lot less early game and basically gimp your early game because you won't do enough damage. Then, once you're done building it, it takes you away from your core. If you are in really bad need of mana, then i guess go for it, but for the most part, wriggles is the better choice here. Especially because with the wriggles, you can easily get blue buff.
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