Introduction
Hello my name is UltimateProdigy. This is my 2nd guide and this guide is about jungle kayle. I've only ever seen one other jungle kayle and that person roflstomped me and my cousin so hard that I had to try it out. This is how I play jungle kayle.
Masteries
Masteries 21 Defense - need the extra defense to jungle
9 Utility - need the extra exp and buff extendernator
Runes
RunesMarks - Armor Pen - helps kill
Seals - Armor - need for jungling
Glyphs - Magic Resistance - good for early ganks
Quints - Armor Pen - helps kill
Summoner Spells
![summoners/flash.png [summoners/flash.png]](guide/summoners/flash.png)
![summoners/smite.png [summoners/smite.png]](guide/summoners/smite.png)
Explanation:
![summoners/flash.png [summoners/flash.png]](guide/summoners/flash.png)
I like to use flash on most champs but ghost is okay too.
![summoners/smite.png [summoners/smite.png]](guide/summoners/smite.png)
A must on junglers.
Skills
Passive: Holy FervorKayle's basic attacks against enemy champions now reduce their armor and magic resistance by 3% for 5 seconds (stacks up to 5 times)
Explanation:
This actually shreds a good amount combined with your malady it's awesome.
Q: ReckoningBlasts a target, dealing 60 / 110 / 160 / 210 / 260 (+100% of bonus attack damage and +100% of ability power) magic damage and slowing its movement speed by 35% for 4 seconds.
While the target is slowed, Kayle inflicts 6/7/8/9/10% increased damage to them.
Cooldown 8 seconds
Cost 70/75/80/85/90 mana
Range 650
Explanation:
Good skill to help you gank. I don't use it when I jungle much except on the red buff because I get fairly low.
W: Divine BlessingBlesses an allied champion, healing them for 45/85/125/165/205 (+35% of ability power) health and increasing their movement speed by 15/17/19/21/23% for 2.5 seconds.
Cooldown 15 seconds
Cost 60 / 65 / 70 / 75 / 80 mana
Range 1000
Explanation:
Heals you and speeds you up so u can survive and run/catch up to someone. Use in combo with your slow and its a easy gank.
E: Righteous FuryKayle's attacks strike at range. These attacks splash, dealing an additional magic damage to her target and nearby units take 20 / 25 / 30 / 35.5 / 40% of her attack damage plus magic damage.
The total bonus damage is 20/30/40/50/60 base damage plus (+20% of ability power).
Cooldown 16 seconds
Cost 45 mana
Explanation:
This is pretty much the only reason you are able to jungle as kayle. AoE attack and makes your AAs ranged.
R: InterventionBathes Kayle's target in a holy light, rendering them immune to all damage for 2 / 2.5 / 3 seconds.
Cooldown 90seconds
Cost 100 / 75 / 50mana
Range 1200
Explanation:
Helps you survive those quick towerdives. Use on your carries when they are being targeted in teamfights.
Skill Order
R>E>W>Q R - DUH!!!!
E - Need it to jungle.
W - Can choose between this or q but I like staying higher health.
Q - I don't use it for damage to often and it doesnt scale with slow so.
Item Builds
I know wierd starting items but it works. Just get core items and then get whatever depending on enemy team.
Jungling
1. Blue Golem - start with a leash. Doesn't have to be a good one but it helps. Smite it at 475 hp to kill2. Wolves - make sure u hit all of them with your e. SPAM HEAL
3. Wraiths - make sure u hit all of them with your e or you might die. SPAM HEAL
4. Red Lizard - make sure u hit all of them with your e, spam heals, use your q now and then, then smite to finish it off.
5. Double golems - spam heal kill it with e make sure you hit both.
6. Gank or go to base/buy boots and pots
Kayle has to keep ganking and ganking to keep up. Ganks are pretty easy to pull off with kayle.
Final Comments
This is only my 2nd guide so yea.... Leave comments on how I could make it better and such. Thanks for reading the guide!
ProBuilds
Champion Select
LoLCounter





















































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1 year ago
1 year ago
1) Elixir jungle is bad. Start with cloth+pots.
2) 25 armor pen is too much for the jungle. Runes should be all attack speed or all attack speed + armor on seals.
3) Always take improved smite. 21/0/9 would be better as a mastery build. 1/xx/xx would also be better.
4) Wriggle's Lantern is core, as is Wits' End.
1 year ago
1 year ago