Introduction
![[http://i.imgur.com/MPZR3.jpg]](http://i.imgur.com/MPZR3.jpg)
As surprising as this looks, this build WORKS. The lifesteal from
+ Rank 2
+
is insane. As long as you're attacking the enemy and using your skills after waiting for your passive
to be used, then you're guaranteed the upper hand.Keep in mind this is a work in progress. If you have suggestions, leave them down below.
IMPORTANT BUG TO WATCH OUT FOR
There's a really crippling bug in Lee Sin in which his
flies out and hits 1-2 degrees to the right of the enemy. This means a lot of new Lee Sin players never hit their Q's and always suck because of it. To counter this, always shoot your Q a bit to the left of your target, not a lot, just a bit to the left and it'll hit them without fail. I usually act like they're about to move to the left (or down if I'm chasing horizontally).I don't know this is a confirmed bug, but it haunted me for a while until I learned how to counter it.
Skills
Passive: FlurryAfter Lee Sin uses an ability, his next 2 basic attacks gain 50% Attack Speed and return 10 energy each.
Q: Sonic Wave / Resonating StrikeSonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing 60 / 90 / 120 / 150 / 180 (+0.8 per bonus Attack Damage) physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing 60 / 90 / 120 / 150 / 180 (+0.8 per bonus Attack Damage) physical damage plus 10% of their missing health.
Cost 60 / 40 energy
Cooldown 10 / 9 / 8 / 7 / 6 seconds
W: Safeguard / Iron WillSafeguard: Lee Sin rushes towards a target ally, shielding them both from 40 / 80 / 120 / 160 / 200 (+80% per Ability Power) damage. If a shield is broken, half the energy cost is returned. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
Iron Will: Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains 10 / 15 / 20 / 25 / 30 lifesteal, spell vamp, and armor.
Cost 60 / 40 energy
Cooldown 8 seconds
E: Tempest / CrippleTempest: Lee Sin smashes the ground sending out a shockwave that deals 60 / 95 / 130 / 165 / 200 (+0.6 per bonus Attack Damage) magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple for the next 3 seconds.
Cripple: Lee Sin cripples nearby enemies revealed by Tempest, reducing their Movement and Attack Speed by 30 / 37.5 / 45 / 52.5 / 60 % for 4 seconds. Movement and Attack Speed recover gradually over the duration.
Cost 60 / 40 energy
Cooldown 10 seconds
R: Dragon's RageLee Sin performs a powerful roundhouse kick launching his target back, dealing 200 / 400 / 600 (+1.5 per bonus Attack Damage) physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration.
Cost 0 energy
Cooldown 90 / 75 / 60 seconds
Summoner Spells
![summoners/ghost.png [summoners/ghost.png]](guide/summoners/ghost.png)
![summoners/smite.png [summoners/smite.png]](guide/summoners/smite.png)
Explanation:
Junglers need Smite. Ghost because Lee Sin strives on flying around the battlefield with his W and Q. Use Ghost to be able to be even more harder to reach/get away from. Also, using your
+
guarantees an escape from bloodthirsty enemies.
Masteries+Runes
Self-Explanatory. Use 2 Fortitude Quints to be able to be a bit tanky and have an easier time when counter-jungled. This also helps when you get your wriggle's and you have a lot more health to lifesteal back after and during short skirmishes. The Fort runes can be opted out for more ArP, although I don't recommend it.
Item Builds
Lifesteal, armor, and damage all complement your
. Buy it, use the ward on it, love it.
AD and Lifesteal? Amazing synergy with your passive and makes your auto attacks hit harder.
Makes your
give back health since it deals magic damage. Also gives you a bit of AP to make your
shield for more.
Adds both of those guys above to make an amazing item with a great active. Make sure you use this whenever you focus someone with your
->
combo.
Everything you ever wanted on Lee Sin. More damage thanks to his spammable abilities, movement speed, a bit of AP for his shield, a chance to slow even though nothing gets away thanks to his gunblade and E, and health.![items/sunfire-cape.png [items/sunfire-cape.png]](guide/items/sunfire-cape.png)
The problem with getting a thornmail is that you don't get health from it and therefore makes thornmail useless vs AP casters. We want something that will counter everyone in one way or another and simultaneously give you more damage. Sunfire cape has an AoE, and Banshee's Veil has a shield to block a CC/Slow/Spell that would otherwise hinder you from doing any damage.
Jungling
This is a jungling build. Obviously.Jungling Routes are all about how you feel. Adjust to the situation.
Feeling Safe?
Blue -> Wolves -> Wraiths -> Red -> Golems -> Gank bottom
Feeling Unsafe?
Golems -> Wraiths -> Wolves -> Blue -> Gank top if needed -> Red -> Gank bottom lane
No jungle on the enemy side?
Your Blue -> Their Wraiths -> Their Golems -> Their Red -> Gank Top -> See if mid needs a gank, usually not since people play safe when they see you gank someone -> Your Wraiths -> Your Golems -> Gank bottom -> Their Blue -> Their Wolves -> Gank mid
As you can see if they dont have a jungle, you have a massive upperhand.
If you can save your health pots, do so. Since your W has lifesteal and we got it to rank 2, you don't really need to use health pots. Save them for ganks and pushing a lane.
If you're unable to jungle...
If you want to lane, or if some other idiot in normal queue picked a jungle and instalocked, then simply change your masteries in the attack tree to exhaust. You could also change your utility tree to spec into greed instead of increased buffs if you've got a greedy jungler that needs buffs 24/7 like ![champ/nocturne.png [champ/nocturne.png]](guide/champ/nocturne.png)
![champ/olaf.png [champ/olaf.png]](guide/champ/olaf.png)
.I would still start with a
![items/cloth-armor.png [items/cloth-armor.png]](guide/items/cloth-armor.png)
since it gives you great harassing power in a lane (especially if you're solo top), however you could also start with a
or
if you're going to be babysat by a support.
Ganking
Run up/
to them. If you have to, ghost. Use your
to slow them. You don't even need red. When they're low health, and have flashed or ghosted, use your
and take advantage of the 10% increased damage from being low on health.
Early Game
Do your whole jungle route. Lee Sin is one of those junglers that really needs all of his skills to be able to gank successfully. Unless a full page AD Ezreal or AP Veigar is raping the living crap out of mid and is diving your tower for the kill, do not leave the jungle until you have your
because all of your ganks will be failures.If you're laning, this is the part of the game where if you get the upper hand in harassment, you'll own the lane. Keep harassing with E from the bush and use your cripple to get some more hits in. Once you get your W you'll always be at full health thanks to your passive and lifesteal from W.
When you hit 5 and get your Q, the real fun begins,
->
->
->wait
->
->wait
->Back out with
.This should all take 4-5 seconds, although if you only want one of your passive hits to hit, then go ahead and try to get in as much hits as you can. Lee Sin only shines IMO when he uses his passive correctly since a lot of his damage comes from his auto attacking. The problem is he has no on-hit effects like Akali or Shen so people tend to play him like them and just rush in, use all their skills, hit once or twice for the onhit effects, and rush out.
Mid Game
If you haven't farmed correctly and are underleveled, get a few HoGs and just cripple people in teamfights. This is the part of the game where underfarmed and underleveled Lee Sin's are called "Lee Sin: The Useless Monk" since you do nothing without your gunblade. Try and farm and push lanes if the enemy is just completely raping you and shutting you down with hard CC everytime you try and do something.IF YOU ARE FARMED, however... then embrace the best part of your game. Your E pushing power is amazing, your attack speed with your passive is fearful, and the speed in which you can clear the jungle is on par with a 50% health Olaf. Make sure you W your carries/tanks in a teamfight or save it to target your ranged carry and save them with a quick Cripple. You are more of a support/DPS with this build instead of the traditional assassin utility Lee.
Late Game
This is the toughest part of your game. I didn't list a full build for this reason. If you hit late game as Lee Sin, you're going to have to get a Triforce. Your attack have to hit a lot harder for you to be able to heal it all back up. Sell your wriggle's lantern if you've come to the last slot. Your final build should look like this:![items/the-bloodthirster.png [items/the-bloodthirster.png]](guide/items/the-bloodthirster.png)
{
OR
}![items/hextech-gunblade.png [items/hextech-gunblade.png]](guide/items/hextech-gunblade.png)
![items/trinity-force.png [items/trinity-force.png]](guide/items/trinity-force.png)
![items/banshees-veil.png [items/banshees-veil.png]](guide/items/banshees-veil.png)
I never got to late game as Lee Sin. The game finishes by 20-30 mins thanks to Lee Sin's ridiculous mid game if he's farmed.
Team Fights
->
->
->
->
->
-> ![skills/leesin/q.png [skills/leesin/q.png]](guide/skills/leesin/q.png)
MAKE SURE YOU PAY ATTENTION TO
BUFF. IT'S WHAT MAKES YOU A NOOB OR A PRO LEE SIN.In essence, you can use any of your skills in any order as long as you wait for your passive to be used. Lee Sin's combo is very versatile, however it's recommended to E->E in the beginning of a fight to make everyone slowed and attack speed debuffed. It'd be better to wait for the rush though to pop it and give your team the advantage. You could use your Q on the focus instead of cleanup, but I keep it until I see that 100 health carry running away with ghost. A well-placed Q and we've aced them. In mid game your Q doesn't do that much damage anyway unless they're low health.
Final Comments
Enjoy playing Lee Sin! I hope this guide helped. Below is a very short changelog. Remember, if you have suggestions, leave them down below.4/15/2011: Added gameplay sections.
ProBuilds
Champion Select
LoLCounter


















































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1 year ago
I've heard that E should be used after Iron Will for the spell vamp.
Do you always open a monster camp with W for the shield or do you go straight E->E for the slowing the attack speed of the entire camp? Do you wait after each skill use for the passive or is there a case where a double tap is preferable.. (say E->E directly for the cripple)
1 year ago
I have a fair amount of experience with Lee Sin but I haven't encountered a good jungling guide for him so far. And this guide provides an alternative and rather exotic item build so it's like double the fun for me.
I have some questions now:
Why no Lethality mastery? Do you really think 3% IAS or 2.25 CDR are worth more than 10% Increased crit rate?
Don't you find Ghost inferior to Flash? Yea, it is a personal choice mostly, both are perfectly viable etc, but all those clustered team fights that dominate high level play have proved that the ability to blink is just too good. I can't seem to imagine a situation with Lee Sin that I can do with ghost something that wouldn't be able to do with flash... Your thoughts?
2 years ago
2 years ago
Good job with the build.
2 years ago
2 years ago
2 years ago
"MAKE SURE YOU PAY ATTENTION TO [skills/leesin/p.png] BUFF. IT'S WHAT MAKES YOU A NOOB OR A PRO LEE SIN. "
looks like you werent paying attention
2 years ago