The Tanky DPS build is quite awesome. Been having a lot of fun with it today and I feel it's definately a good build to make Shaco teamfight viable lategame.
@Corran Horn
Well, depends on your team composition and how they're doing. Usually when we have only one tanky char on our team or a strong late game ad carry (kog, trist), I go for a Wit's and as my third item, rush Warmogs and atma's imapler right after that. There's your lategame problem, you're missing out on 66 ad because you don't get atma's.
Trinity + Warmogs cost 7000 gold. Wit's end + Warmog's + Atma's cost only 285 gold more, but look what you're getting for that price. 36 more ad (with a fully stacked Warmog's) compared to trinity + 42 magic dmg from Wit's end + MAGIC RESIST (which you don't have in your build except extremely late after you get GA) + 10% more attack speed compared to trinity + 3% more crit. chance + ARMOR wich you also don't have except for wriggles.
So for almost the same price, you deal more damage (on-hit items beat sheen in any scenario, because your clone also receives the passives) and are also more tanky because of the extra mr and armor you receive.
But if I have 2 tanky chars on your team and my carries are doing shit damage, I'd go for Ghostblade after Trynity, GA next. Obviously you're gonna be squishy as hell but since you have 2 team mates to tank stuff for you, it shouldn't be much of a problem for you to do something in team fights.
Stark's fervour is always a great last item for any build, because late game every ad carry is going to be a threat and with it, they deal even more damage.
Love the guide man. Any tips for late game? I have consistently been getting fed as in 4 of first 5 kills within 10 mins sort of thing, but then late game I can't do anything. my build is usually Boots, T. Force, Wriggles, Warmogs (find I need the hp), GA then something usually IE.
1 year ago
1 year ago
Well, depends on your team composition and how they're doing. Usually when we have only one tanky char on our team or a strong late game ad carry (kog, trist), I go for a Wit's and as my third item, rush Warmogs and atma's imapler right after that. There's your lategame problem, you're missing out on 66 ad because you don't get atma's.
Trinity + Warmogs cost 7000 gold. Wit's end + Warmog's + Atma's cost only 285 gold more, but look what you're getting for that price. 36 more ad (with a fully stacked Warmog's) compared to trinity + 42 magic dmg from Wit's end + MAGIC RESIST (which you don't have in your build except extremely late after you get GA) + 10% more attack speed compared to trinity + 3% more crit. chance + ARMOR wich you also don't have except for wriggles.
So for almost the same price, you deal more damage (on-hit items beat sheen in any scenario, because your clone also receives the passives) and are also more tanky because of the extra mr and armor you receive.
But if I have 2 tanky chars on your team and my carries are doing shit damage, I'd go for Ghostblade after Trynity, GA next. Obviously you're gonna be squishy as hell but since you have 2 team mates to tank stuff for you, it shouldn't be much of a problem for you to do something in team fights.
Stark's fervour is always a great last item for any build, because late game every ad carry is going to be a threat and with it, they deal even more damage.
1 year ago
1 year ago
1 year ago
"Increased total base Health in the jungle a bit, focusing on the larger monsters. This is to help accommodate single-target focused junglers."
its working, but it's just killing the lizard and not the 2 minions. iam still level 3 after the route tho
1 year ago
1 year ago
1 year ago
1 year ago
1 year ago